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AK: Use UnicodeUtils::code_point_to_utf8 in StringBuilder
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1 changed files with 3 additions and 15 deletions
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@ -12,6 +12,7 @@
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <AK/StringView.h>
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#include <AK/UnicodeUtils.h>
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#include <AK/Utf16View.h>
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#include <AK/Utf32View.h>
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@ -97,21 +98,8 @@ void StringBuilder::clear()
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void StringBuilder::append_code_point(u32 code_point)
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{
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if (code_point <= 0x7f) {
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append((char)code_point);
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} else if (code_point <= 0x07ff) {
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append((char)(((code_point >> 6) & 0x1f) | 0xc0));
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append((char)(((code_point >> 0) & 0x3f) | 0x80));
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} else if (code_point <= 0xffff) {
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append((char)(((code_point >> 12) & 0x0f) | 0xe0));
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append((char)(((code_point >> 6) & 0x3f) | 0x80));
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append((char)(((code_point >> 0) & 0x3f) | 0x80));
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} else if (code_point <= 0x10ffff) {
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append((char)(((code_point >> 18) & 0x07) | 0xf0));
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append((char)(((code_point >> 12) & 0x3f) | 0x80));
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append((char)(((code_point >> 6) & 0x3f) | 0x80));
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append((char)(((code_point >> 0) & 0x3f) | 0x80));
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} else {
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auto nwritten = AK::UnicodeUtils::code_point_to_utf8(code_point, [this](char c) { append(c); });
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if (nwritten < 0) {
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append(0xef);
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append(0xbf);
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append(0xbd);
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