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SoundPlayer: Add samplerate variable to visualizations
also fix conflict
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12 changed files with 51 additions and 311 deletions
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Common.h"
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#include "PlaybackManager.h"
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#include "Player.h"
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#include "SampleWidget.h"
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#include <AK/NonnullRefPtr.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Window.h>
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class SoundPlayerWidget final : public GUI::Widget
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, public Player {
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C_OBJECT(SoundPlayerWidget)
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public:
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~SoundPlayerWidget() override;
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void open_file(StringView path) override;
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void play() override;
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void hide_scope(bool);
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private:
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explicit SoundPlayerWidget(GUI::Window& window, PlayerState& state);
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void drop_event(GUI::DropEvent&) override;
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void update_position(const int position);
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void update_ui();
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int normalize_rate(int) const;
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int denormalize_rate(int) const;
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GUI::Window& m_window;
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float m_sample_ratio { 1.0 };
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RefPtr<GUI::Label> m_status;
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RefPtr<GUI::Label> m_elapsed;
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RefPtr<GUI::Label> m_remaining;
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RefPtr<Slider> m_slider;
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RefPtr<SampleWidget> m_sample_widget;
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RefPtr<Gfx::Bitmap> m_play_icon { Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png") };
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RefPtr<Gfx::Bitmap> m_pause_icon { Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png") };
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RefPtr<GUI::Button> m_play;
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RefPtr<GUI::Button> m_stop;
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};
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