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LibWeb: Implement details_notification_task_steps for <details>

This commit is contained in:
stelar7 2023-06-02 21:44:03 +02:00 committed by Andreas Kling
parent 8773122f6b
commit fd360ba171
3 changed files with 44 additions and 2 deletions

View file

@ -5,7 +5,9 @@
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/HTML/HTMLDetailsElement.h>
#include <LibWeb/HTML/HTMLSummaryElement.h>
namespace Web::HTML {
@ -16,6 +18,40 @@ HTMLDetailsElement::HTMLDetailsElement(DOM::Document& document, DOM::QualifiedNa
HTMLDetailsElement::~HTMLDetailsElement() = default;
WebIDL::ExceptionOr<void> HTMLDetailsElement::set_attribute(DeprecatedFlyString const& name, DeprecatedString const& value)
{
auto result = HTMLElement::set_attribute(name, value);
if (result.is_exception())
return result.exception();
if (name == HTML::AttributeNames::open)
run_details_notification_task_steps();
return result;
}
void HTMLDetailsElement::remove_attribute(DeprecatedFlyString const& name)
{
HTMLElement::remove_attribute(name);
if (name == HTML::AttributeNames::open)
run_details_notification_task_steps();
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#the-details-element:details-notification-task-steps
void HTMLDetailsElement::run_details_notification_task_steps()
{
// Whenever the open attribute is added to or removed from a details element,
// the user agent must queue an element task on the DOM manipulation task source given then details element that runs the following steps,
// which are known as the details notification task steps, for this details element:
queue_an_element_task(HTML::Task::Source::DOMManipulation, [this] {
// 1. FIXME: If another task has been queued to run the details notification task steps for this details element, then return.
// 2. Fire an event named toggle at the details element.
dispatch_event(Web::DOM::Event::create(realm(), HTML::EventNames::toggle).release_value_but_fixme_should_propagate_errors());
});
}
JS::ThrowCompletionOr<void> HTMLDetailsElement::initialize(JS::Realm& realm)
{
MUST_OR_THROW_OOM(Base::initialize(realm));