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ProtocolServer+LibProtocol: Introduce a server for handling downloads
This patch adds ProtocolServer, a server that handles network requests on behalf of its clients. The first protocol implemented is HTTP. The idea here is to use a plug-in architecture where any number of protocols can be added and implemented without having to mess around with each client program that wants to use the protocol. A simple client API is provided through LibProtocol::Client. :^)
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Libraries/LibProtocol/Client.cpp
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45
Libraries/LibProtocol/Client.cpp
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#include <LibProtocol/Client.h>
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#include <SharedBuffer.h>
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namespace LibProtocol {
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Client::Client()
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: ConnectionNG(*this, "/tmp/psportal")
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{
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}
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void Client::handshake()
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{
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auto response = send_sync<ProtocolServer::Greet>(getpid());
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set_server_pid(response->server_pid());
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set_my_client_id(response->client_id());
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}
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bool Client::is_supported_protocol(const String& protocol)
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{
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return send_sync<ProtocolServer::IsSupportedProtocol>(protocol)->supported();
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}
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i32 Client::start_download(const String& url)
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{
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return send_sync<ProtocolServer::StartDownload>(url)->download_id();
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}
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bool Client::stop_download(i32 download_id)
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{
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return send_sync<ProtocolServer::StopDownload>(download_id)->success();
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}
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void Client::handle(const ProtocolClient::DownloadFinished& message)
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{
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if (on_download_finish)
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on_download_finish(message.download_id(), message.success());
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}
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void Client::handle(const ProtocolClient::DownloadProgress& message)
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{
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if (on_download_progress)
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on_download_progress(message.download_id(), message.total_size(), message.downloaded_size());
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}
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}
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