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ProtocolServer+LibProtocol: Introduce a server for handling downloads
This patch adds ProtocolServer, a server that handles network requests on behalf of its clients. The first protocol implemented is HTTP. The idea here is to use a plug-in architecture where any number of protocols can be added and implemented without having to mess around with each client program that wants to use the protocol. A simple client API is provided through LibProtocol::Client. :^)
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Libraries/LibProtocol/Client.h
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Libraries/LibProtocol/Client.h
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#pragma once
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#include <LibCore/CoreIPCClient.h>
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#include <ProtocolServer/ProtocolClientEndpoint.h>
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#include <ProtocolServer/ProtocolServerEndpoint.h>
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namespace LibProtocol {
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class Client : public IPC::Client::ConnectionNG<ProtocolClientEndpoint, ProtocolServerEndpoint>
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, public ProtocolClientEndpoint {
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C_OBJECT(Client)
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public:
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Client();
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virtual void handshake() override;
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bool is_supported_protocol(const String&);
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i32 start_download(const String& url);
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bool stop_download(i32 download_id);
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Function<void(i32 download_id, bool success)> on_download_finish;
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Function<void(i32 download_id, u64 total_size, u64 downloaded_size)> on_download_progress;
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private:
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virtual void handle(const ProtocolClient::DownloadProgress&) override;
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virtual void handle(const ProtocolClient::DownloadFinished&) override;
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};
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}
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