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ProtocolServer+LibProtocol: Introduce a server for handling downloads

This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.

The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.

A simple client API is provided through LibProtocol::Client. :^)
This commit is contained in:
Andreas Kling 2019-11-23 21:45:33 +01:00
parent 61f611bf3c
commit fd4349a9f2
21 changed files with 475 additions and 0 deletions

View file

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#pragma once
#include <LibCore/CoreIPCClient.h>
#include <ProtocolServer/ProtocolClientEndpoint.h>
#include <ProtocolServer/ProtocolServerEndpoint.h>
namespace LibProtocol {
class Client : public IPC::Client::ConnectionNG<ProtocolClientEndpoint, ProtocolServerEndpoint>
, public ProtocolClientEndpoint {
C_OBJECT(Client)
public:
Client();
virtual void handshake() override;
bool is_supported_protocol(const String&);
i32 start_download(const String& url);
bool stop_download(i32 download_id);
Function<void(i32 download_id, bool success)> on_download_finish;
Function<void(i32 download_id, u64 total_size, u64 downloaded_size)> on_download_progress;
private:
virtual void handle(const ProtocolClient::DownloadProgress&) override;
virtual void handle(const ProtocolClient::DownloadFinished&) override;
};
}