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ProtocolServer+LibProtocol: Introduce a server for handling downloads
This patch adds ProtocolServer, a server that handles network requests on behalf of its clients. The first protocol implemented is HTTP. The idea here is to use a plug-in architecture where any number of protocols can be added and implemented without having to mess around with each client program that wants to use the protocol. A simple client API is provided through LibProtocol::Client. :^)
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Servers/ProtocolServer/HttpDownload.cpp
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Servers/ProtocolServer/HttpDownload.cpp
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#include <LibCore/CHttpJob.h>
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#include <ProtocolServer/HttpDownload.h>
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HttpDownload::HttpDownload(PSClientConnection& client, NonnullRefPtr<CHttpJob>&& job)
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: Download(client)
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, m_job(job)
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{
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m_job->on_finish = [this](bool success) {
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did_finish(success);
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};
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}
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HttpDownload::~HttpDownload()
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{
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}
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NonnullRefPtr<HttpDownload> HttpDownload::create_with_job(Badge<HttpProtocol>, PSClientConnection& client, NonnullRefPtr<CHttpJob>&& job)
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{
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return adopt(*new HttpDownload(client, move(job)));
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}
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