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ProtocolServer+LibProtocol: Introduce a server for handling downloads
This patch adds ProtocolServer, a server that handles network requests on behalf of its clients. The first protocol implemented is HTTP. The idea here is to use a plug-in architecture where any number of protocols can be added and implemented without having to mess around with each client program that wants to use the protocol. A simple client API is provided through LibProtocol::Client. :^)
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Servers/ProtocolServer/HttpProtocol.cpp
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24
Servers/ProtocolServer/HttpProtocol.cpp
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#include <LibCore/CHttpJob.h>
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#include <LibCore/CHttpRequest.h>
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#include <ProtocolServer/HttpDownload.h>
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#include <ProtocolServer/HttpProtocol.h>
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HttpProtocol::HttpProtocol()
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: Protocol("http")
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{
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}
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HttpProtocol::~HttpProtocol()
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{
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}
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RefPtr<Download> HttpProtocol::start_download(PSClientConnection& client, const URL& url)
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{
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CHttpRequest request;
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request.set_method(CHttpRequest::Method::GET);
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request.set_url(url);
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auto job = request.schedule();
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if (!job)
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return nullptr;
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return HttpDownload::create_with_job({}, client, (CHttpJob&)*job);
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}
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