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ProtocolServer+LibProtocol: Introduce a server for handling downloads
This patch adds ProtocolServer, a server that handles network requests on behalf of its clients. The first protocol implemented is HTTP. The idea here is to use a plug-in architecture where any number of protocols can be added and implemented without having to mess around with each client program that wants to use the protocol. A simple client API is provided through LibProtocol::Client. :^)
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Servers/ProtocolServer/PSClientConnection.h
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Servers/ProtocolServer/PSClientConnection.h
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#pragma once
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#include <AK/Badge.h>
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#include <LibCore/CoreIPCServer.h>
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#include <ProtocolServer/ProtocolServerEndpoint.h>
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class Download;
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class PSClientConnection final : public IPC::Server::ConnectionNG<ProtocolServerEndpoint>
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, public ProtocolServerEndpoint {
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C_OBJECT(PSClientConnection)
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public:
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explicit PSClientConnection(CLocalSocket&, int client_id);
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~PSClientConnection() override;
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virtual void die() override;
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void did_finish_download(Badge<Download>, Download&, bool success);
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void did_progress_download(Badge<Download>, Download&);
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private:
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virtual OwnPtr<ProtocolServer::GreetResponse> handle(const ProtocolServer::Greet&) override;
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virtual OwnPtr<ProtocolServer::IsSupportedProtocolResponse> handle(const ProtocolServer::IsSupportedProtocol&) override;
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virtual OwnPtr<ProtocolServer::StartDownloadResponse> handle(const ProtocolServer::StartDownload&) override;
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virtual OwnPtr<ProtocolServer::StopDownloadResponse> handle(const ProtocolServer::StopDownload&) override;
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};
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