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ProtocolServer+LibProtocol: Introduce a server for handling downloads

This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.

The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.

A simple client API is provided through LibProtocol::Client. :^)
This commit is contained in:
Andreas Kling 2019-11-23 21:45:33 +01:00
parent 61f611bf3c
commit fd4349a9f2
21 changed files with 475 additions and 0 deletions

View file

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#pragma once
#include <AK/Badge.h>
#include <LibCore/CoreIPCServer.h>
#include <ProtocolServer/ProtocolServerEndpoint.h>
class Download;
class PSClientConnection final : public IPC::Server::ConnectionNG<ProtocolServerEndpoint>
, public ProtocolServerEndpoint {
C_OBJECT(PSClientConnection)
public:
explicit PSClientConnection(CLocalSocket&, int client_id);
~PSClientConnection() override;
virtual void die() override;
void did_finish_download(Badge<Download>, Download&, bool success);
void did_progress_download(Badge<Download>, Download&);
private:
virtual OwnPtr<ProtocolServer::GreetResponse> handle(const ProtocolServer::Greet&) override;
virtual OwnPtr<ProtocolServer::IsSupportedProtocolResponse> handle(const ProtocolServer::IsSupportedProtocol&) override;
virtual OwnPtr<ProtocolServer::StartDownloadResponse> handle(const ProtocolServer::StartDownload&) override;
virtual OwnPtr<ProtocolServer::StopDownloadResponse> handle(const ProtocolServer::StopDownload&) override;
};