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https://github.com/RGBCube/serenity
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LibGUI: Make GMenu inherit from CObject
This is primarily to make it possible to pass a GMenu* where a CObject* is expected.
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39 changed files with 88 additions and 86 deletions
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@ -23,7 +23,7 @@ int main(int argc, char** argv)
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auto menubar = make<GMenuBar>();
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auto app_menu = make<GMenu>("Snake");
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auto app_menu = GMenu::construct("Snake");
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app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
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game->reset();
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@ -34,7 +34,7 @@ int main(int argc, char** argv)
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menubar->add_menu(move(app_menu));
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auto help_menu = make<GMenu>("Help");
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auto help_menu = GMenu::construct("Help");
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help_menu->add_action(GAction::create("About", [](const GAction&) {
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dbgprintf("FIXME: Implement Help/About\n");
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}));
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