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https://github.com/RGBCube/serenity
synced 2025-07-27 00:57:45 +00:00
Games: Add reload icon to 'New Game' actions
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parent
c2d11d5aa0
commit
fd60c9fac7
6 changed files with 6 additions and 6 deletions
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@ -100,7 +100,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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})));
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
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if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
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if (widget->resign() < 0)
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if (widget->resign() < 0)
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return;
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return;
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@ -87,7 +87,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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game.setup(player_name);
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game.setup(player_name);
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})));
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_separator());
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@ -96,7 +96,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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field->reset();
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field->reset();
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})));
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})));
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@ -49,7 +49,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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game->reset();
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game->reset();
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})));
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_separator());
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@ -185,7 +185,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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game.setup(mode);
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game.setup(mode);
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})));
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_separator());
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@ -233,7 +233,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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suit_actions.add_action(two_suit_action);
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suit_actions.add_action(two_suit_action);
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auto game_menu = TRY(window->try_add_menu("&Game"));
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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game.setup(mode);
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game.setup(mode);
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})));
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_separator());
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