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Lots of hacking:
- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard. - Implement MM::unmapRegionsForTask() and MM::unmapRegion() - Save SS correctly on interrupt. - Add a simple Spawn syscall for launching another process. - Move a bunch of IO syscall debug output behind DEBUG_IO. - Have ASSERT do a "cli" immediately when failing. This makes the output look proper every time. - Implement a bunch of syscalls in LibC. - Add a simple shell ("sh"). All it can do now is read a line of text from /dev/keyboard and then try launching the specified executable by calling spawn(). There are definitely bugs in here, but we're moving on forward.
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29 changed files with 276 additions and 32 deletions
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@ -78,6 +78,7 @@ asm( \
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" pushw %ss\n" \
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" pushw %ss\n" \
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" pushw %ss\n" \
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" pushw %ss\n" \
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" popw %ds\n" \
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" popw %es\n" \
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" popw %fs\n" \
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@ -85,6 +86,7 @@ asm( \
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" mov %esp, exception_state_dump\n" \
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" call exception_" # ec "_handler\n" \
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" popw %gs\n" \
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" popw %gs\n" \
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" popw %fs\n" \
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" popw %es\n" \
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" popw %ds\n" \
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@ -107,6 +109,7 @@ asm( \
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" pushw %ss\n" \
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" pushw %ss\n" \
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" pushw %ss\n" \
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" pushw %ss\n" \
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" popw %ds\n" \
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" popw %es\n" \
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" popw %fs\n" \
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@ -114,6 +117,7 @@ asm( \
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" mov %esp, exception_state_dump\n" \
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" call exception_" # ec "_handler\n" \
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" popw %gs\n" \
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" popw %gs\n" \
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" popw %fs\n" \
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" popw %es\n" \
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" popw %ds\n" \
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