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Libraries: Use default constructors/destructors in LibGUI
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
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146 changed files with 271 additions and 462 deletions
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Jakob-Niklas See <git@nwex.de>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/AbstractView.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/HeaderView.h>
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namespace GUI {
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class TableCellPaintingDelegate {
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public:
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virtual ~TableCellPaintingDelegate() { }
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virtual ~TableCellPaintingDelegate() = default;
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virtual bool should_paint(ModelIndex const&) { return true; }
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virtual void paint(Painter&, const Gfx::IntRect&, const Gfx::Palette&, const ModelIndex&) = 0;
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virtual void model_did_update(unsigned flags) override;
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protected:
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virtual ~AbstractTableView() override;
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virtual ~AbstractTableView() override = default;
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AbstractTableView();
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virtual void mousedown_event(MouseEvent&) override;
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