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Libraries: Use default constructors/destructors in LibGUI
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
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146 changed files with 271 additions and 462 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -22,7 +23,7 @@ class ColorButton : public AbstractButton {
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C_OBJECT(ColorButton);
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public:
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virtual ~ColorButton() override;
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virtual ~ColorButton() override = default;
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void set_selected(bool selected);
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Color color() const { return m_color; }
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@ -146,7 +147,7 @@ public:
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return m_col;
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}
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virtual ~ColorSelectOverlay() override { }
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virtual ~ColorSelectOverlay() override = default;
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Function<void(Color)> on_color_changed;
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private:
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@ -193,10 +194,6 @@ ColorPicker::ColorPicker(Color color, Window* parent_window, String title)
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build_ui();
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}
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ColorPicker::~ColorPicker()
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{
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}
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void ColorPicker::set_color_has_alpha_channel(bool has_alpha)
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{
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if (m_color_has_alpha_channel == has_alpha)
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@ -458,10 +455,6 @@ ColorButton::ColorButton(ColorPicker& picker, Color color)
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m_color = color;
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}
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ColorButton::~ColorButton()
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{
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}
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void ColorButton::set_selected(bool selected)
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{
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m_selected = selected;
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