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WindowServer: Implement tile window overlay

This adds a tiling mode that will show a tile window overlay rather
than immediately tiling a window, triggering window resizes.
This commit is contained in:
Tom 2023-04-03 21:39:17 -06:00 committed by Linus Groh
parent 035b0f9df6
commit fe54a0ca27
15 changed files with 279 additions and 71 deletions

View file

@ -120,7 +120,7 @@ public:
WindowTileType tile_type() const { return m_tile_type; }
bool is_tiled() const { return m_tile_type != WindowTileType::None; }
void set_tiled(WindowTileType);
void set_tiled(WindowTileType, Optional<Screen const&> = {});
WindowTileType tile_type_based_on_rect(Gfx::IntRect const&) const;
void check_untile_due_to_resize(Gfx::IntRect const&);
bool set_untiled();
@ -376,6 +376,9 @@ public:
void remove_all_stealing() { m_stealable_by_client_ids.clear(); }
bool is_stealable_by_client(i32 client_id) const { return m_stealable_by_client_ids.contains_slow(client_id); }
void send_resize_event_to_client();
void send_move_event_to_client();
private:
Window(ConnectionFromClient&, WindowType, WindowMode, int window_id, bool minimizable, bool closeable, bool frameless, bool resizable, bool fullscreen, Window* parent_window = nullptr);
Window(Core::Object&, WindowType);
@ -386,6 +389,7 @@ private:
void add_child_window(Window&);
void ensure_window_menu();
void update_window_menu_items();
void tile_type_changed(Optional<Screen const&> = {});
ErrorOr<Optional<DeprecatedString>> compute_title_username(ConnectionFromClient* client);
ConnectionFromClient* m_client { nullptr };