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Games: Added solitaire
Added a solitaire game. Currently there are graphics missing on some of the cards, but the game is fully functional. Press F12 to show the game-over animation manually.
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176
Games/Solitaire/Card.cpp
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176
Games/Solitaire/Card.cpp
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Card.h"
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#include <LibGUI/Widget.h>
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#include <LibGfx/Font.h>
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_diamond = Gfx::CharacterBitmap::create_from_ascii(
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # ",
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9, 9);
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_heart = Gfx::CharacterBitmap::create_from_ascii(
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" # # "
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" ### ### "
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"#########"
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"#########"
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # ",
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9, 9);
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_spade = Gfx::CharacterBitmap::create_from_ascii(
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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"#########"
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" ## # ## "
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" ### "
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" ### ",
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9, 9);
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_club = Gfx::CharacterBitmap::create_from_ascii(
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" ### "
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" ##### "
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" ##### "
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" ## ### ## "
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"###########"
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"###########"
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"#### # ####"
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" ## ### ## "
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" ### ",
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11, 9);
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static RefPtr<Gfx::Bitmap> s_background;
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Card::Card(Type type, uint8_t value)
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: m_rect(Gfx::Rect({}, { width, height }))
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, m_front(Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height }))
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, m_type(type)
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, m_value(value)
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{
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ASSERT(value < card_count);
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Gfx::Rect paint_rect({ 0, 0 }, { width, height });
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if (s_background.is_null()) {
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s_background = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height });
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Gfx::Painter bg_painter(*s_background);
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s_background->fill(Color::White);
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auto image = Gfx::Bitmap::load_from_file("/res/icons/buggie.png");
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ASSERT(!image.is_null());
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float aspect_ratio = image->width() / static_cast<float>(image->height());
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auto target_size = Gfx::Size(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
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bg_painter.draw_scaled_bitmap(
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{ { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size },
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*image, image->rect());
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bg_painter.draw_rect(paint_rect, Color::Black);
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}
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Gfx::Painter painter(m_front);
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auto& font = Gfx::Font::default_bold_font();
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static const String labels[] = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" };
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auto label = labels[value];
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m_front->fill(Color::White);
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painter.draw_rect(paint_rect, Color::Black);
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paint_rect.set_height(paint_rect.height() / 2);
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paint_rect.shrink(10, 6);
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painter.draw_text(paint_rect, label, font, Gfx::TextAlignment::TopLeft, color());
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NonnullRefPtr<Gfx::CharacterBitmap> symbol = s_diamond;
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switch (m_type) {
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case Diamonds:
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symbol = s_diamond;
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break;
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case Clubs:
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symbol = s_club;
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break;
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case Spades:
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symbol = s_spade;
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break;
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case Hearts:
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symbol = s_heart;
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break;
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default:
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ASSERT_NOT_REACHED();
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}
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painter.draw_bitmap(
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{ paint_rect.x() + (font.width(label) - symbol->size().width()) / 2, font.glyph_height() + paint_rect.y() + 3 },
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symbol, color());
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for (int y = height / 2; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1));
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}
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}
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}
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Card::~Card()
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{
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}
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void Card::draw(GUI::Painter& painter) const
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{
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ASSERT(!s_background.is_null());
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painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect());
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}
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void Card::clear(GUI::Painter& painter, const Color& background_color) const
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{
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painter.fill_rect({ old_positon(), { width, height } }, background_color);
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}
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void Card::save_old_position()
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{
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m_old_position = m_rect.location();
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m_old_position_valid = true;
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}
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void Card::draw_complete(GUI::Painter& painter, const Color& background_color)
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{
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if (is_old_position_valid())
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clear(painter, background_color);
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draw(painter);
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save_old_position();
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}
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