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Games: Added solitaire
Added a solitaire game. Currently there are graphics missing on some of the cards, but the game is fully functional. Press F12 to show the game-over animation manually.
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Games/Solitaire/Card.h
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Games/Solitaire/Card.h
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibCore/Object.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/CharacterBitmap.h>
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#include <LibGfx/Rect.h>
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#include <ctype.h>
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class Card final : public Core::Object {
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C_OBJECT(Card)
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public:
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static constexpr int width = 80;
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static constexpr int height = 100;
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static constexpr int card_count = 13;
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enum Type {
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Clubs,
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Diamonds,
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Hearts,
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Spades,
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__Count
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};
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virtual ~Card() override;
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Gfx::Rect& rect() { return m_rect; }
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Gfx::Point position() const { return m_rect.location(); }
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const Gfx::Point& old_positon() const { return m_old_position; }
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uint8_t value() const { return m_value; };
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Type type() const { return m_type; }
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bool is_old_position_valid() const { return m_old_position_valid; }
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bool is_moving() const { return m_moving; }
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bool is_upside_down() const { return m_upside_down; }
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Gfx::Color color() const { return (m_type == Diamonds || m_type == Hearts) ? Color::Red : Color::Black; }
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void set_position(const Gfx::Point p) { m_rect.set_location(p); }
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void set_moving(bool moving) { m_moving = moving; }
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void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
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void save_old_position();
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void draw(GUI::Painter&) const;
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void clear(GUI::Painter&, const Color& background_color) const;
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void draw_complete(GUI::Painter&, const Color& background_color);
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private:
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Card(Type type, uint8_t value);
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Gfx::Rect m_rect;
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NonnullRefPtr<Gfx::Bitmap> m_front;
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Gfx::Point m_old_position;
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Type m_type;
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uint8_t m_value;
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bool m_old_position_valid { false };
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bool m_moving { false };
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bool m_upside_down { false };
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};
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