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LibJS: Always keep a reference to the global object in Shape
We need to move towards supporting multiple global objects, which will be a large refactoring. To keep it manageable, let's do it in steps, starting with giving Object a way to find the GlobalObject it lives inside by asking its Shape for it.
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5 changed files with 26 additions and 15 deletions
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@ -70,7 +70,7 @@ GlobalObject::GlobalObject()
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void GlobalObject::initialize()
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{
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// These are done first since other prototypes depend on their presence.
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m_empty_object_shape = heap().allocate<Shape>();
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m_empty_object_shape = heap().allocate<Shape>(*this);
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m_object_prototype = heap().allocate<ObjectPrototype>();
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m_function_prototype = heap().allocate<FunctionPrototype>();
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