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LibWeb: Use cached_web_prototype() as much as possible
Unlike ensure_web_prototype<T>(), the cached version doesn't require the prototype type to be fully formed, so we can use it without including the FooPrototype.h header. It's also a bit less verbose. :^)
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165 changed files with 176 additions and 325 deletions
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@ -10,7 +10,6 @@
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#include <LibGfx/Painter.h>
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#include <LibGfx/Quad.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/Bindings/CanvasRenderingContext2DPrototype.h>
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#include <LibWeb/DOM/ExceptionOr.h>
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#include <LibWeb/HTML/CanvasRenderingContext2D.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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@ -32,7 +31,7 @@ CanvasRenderingContext2D::CanvasRenderingContext2D(HTML::Window& window, HTMLCan
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: PlatformObject(window.realm())
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, m_element(element)
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{
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set_prototype(&window.ensure_web_prototype<Bindings::CanvasRenderingContext2DPrototype>("CanvasRenderingContext2D"));
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set_prototype(&window.cached_web_prototype("CanvasRenderingContext2D"));
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}
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CanvasRenderingContext2D::~CanvasRenderingContext2D() = default;
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