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Snake: Replace DeprecatedString with String

This commit is contained in:
Reza 2023-09-04 00:37:48 +03:30 committed by Andrew Kaster
parent d312fdc2d3
commit ffc0046d74
5 changed files with 18 additions and 16 deletions

View file

@ -68,13 +68,13 @@ ErrorOr<NonnullRefPtr<Game>> Game::try_create()
}
auto color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, Color(Color::Green).value()));
auto skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv);
auto skin_name = TRY(String::from_deprecated_string(Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv)));
auto skin = TRY(SnakeSkin::create(skin_name, color));
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps), color, skin_name, move(skin)));
}
Game::Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps, Color snake_color, DeprecatedString snake_skin_name, NonnullOwnPtr<SnakeSkin> skin)
Game::Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps, Color snake_color, String snake_skin_name, NonnullOwnPtr<SnakeSkin> skin)
: m_food_bitmaps(move(food_bitmaps))
, m_snake_color(move(snake_color))
, m_snake_skin_name(move(snake_skin_name))
@ -328,7 +328,7 @@ Direction Game::direction_to_position(Snake::Coordinate const& from, Snake::Coor
void Game::config_string_did_change(StringView domain, StringView group, StringView key, StringView value)
{
if (domain == "Snake"sv && group == "Snake"sv && key == "SnakeSkin"sv) {
set_skin_name(value);
set_skin_name(String::from_utf8(value).release_value_but_fixme_should_propagate_errors());
return;
}
}
@ -349,7 +349,7 @@ void Game::set_skin_color(Gfx::Color color)
}
}
void Game::set_skin_name(DeprecatedString name)
void Game::set_skin_name(String name)
{
if (m_snake_skin_name != name) {
m_snake_skin_name = name;

View file

@ -11,6 +11,7 @@
#include "Geometry.h"
#include "Skins/SnakeSkin.h"
#include <AK/CircularQueue.h>
#include <AK/String.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Frame.h>
@ -35,11 +36,11 @@ public:
void set_skin_color(Color);
Gfx::Color get_skin_color() const { return m_snake_color; }
void set_skin_name(DeprecatedString);
void set_skin_name(String);
void set_skin(NonnullOwnPtr<SnakeSkin> skin);
private:
explicit Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps, Color snake_color, DeprecatedString snake_skin_name, NonnullOwnPtr<SnakeSkin> skin);
explicit Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps, Color snake_color, String snake_skin_name, NonnullOwnPtr<SnakeSkin> skin);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
@ -77,7 +78,7 @@ private:
Vector<NonnullRefPtr<Gfx::Bitmap>> m_food_bitmaps;
Color m_snake_color;
DeprecatedString m_snake_skin_name;
String m_snake_skin_name;
NonnullOwnPtr<SnakeSkin> m_snake_skin;
};

View file

@ -61,10 +61,10 @@ ErrorOr<NonnullOwnPtr<ImageSkin>> ImageSkin::create(StringView skin_name)
}
ImageSkin::ImageSkin(StringView skin_name, Vector<NonnullRefPtr<Gfx::Bitmap>> head_bitmaps, Vector<NonnullRefPtr<Gfx::Bitmap>> body_bitmaps)
: m_skin_name(skin_name)
, m_head_bitmaps(move(head_bitmaps))
: m_head_bitmaps(move(head_bitmaps))
, m_body_bitmaps(move(body_bitmaps))
{
m_skin_name = String::from_utf8(skin_name).release_value_but_fixme_should_propagate_errors();
}
static int image_index_from_directions(Direction from, Direction to)

View file

@ -10,6 +10,7 @@
#include "SnakeSkin.h"
#include <AK/NonnullRefPtr.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Point.h>
@ -29,7 +30,7 @@ public:
private:
ImageSkin(StringView skin_name, Vector<NonnullRefPtr<Gfx::Bitmap>> head_bitmaps, Vector<NonnullRefPtr<Gfx::Bitmap>> body_bitmaps);
DeprecatedString m_skin_name;
String m_skin_name;
Vector<NonnullRefPtr<Gfx::Bitmap>> m_head_bitmaps;
Vector<NonnullRefPtr<Gfx::Bitmap>> m_body_bitmaps;

View file

@ -88,18 +88,18 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game.reset();
}));
static DeprecatedString const pause_text = "&Pause Game"sv;
static String const pause_text = "&Pause Game"_string;
auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
static DeprecatedString const continue_text = "&Continue Game"sv;
static String const continue_text = "&Continue Game"_string;
auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
game_menu->add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
game_menu->add_action(GUI::Action::create(pause_text.to_deprecated_string(), { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
if (game.has_timer()) {
game.pause();
action.set_text(continue_text);
action.set_text(continue_text.to_deprecated_string());
action.set_icon(continue_icon);
} else {
game.start();
action.set_text(pause_text);
action.set_text(pause_text.to_deprecated_string());
action.set_icon(pause_icon);
}
}));
@ -129,7 +129,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr<void> {
auto action = TRY(GUI::Action::try_create_checkable(name, {}, [&, enable_color](auto& action) {
Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text());
game.set_skin_name(action.text());
game.set_skin_name(String::from_deprecated_string(action.text()).release_value_but_fixme_should_propagate_errors());
change_snake_color->set_enabled(enable_color);
}));