1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 21:17:45 +00:00
Commit graph

3 commits

Author SHA1 Message Date
Liav A
89a8920764 Kernel: Untie PS2 mouse and keyboard devices from i8042 implementation
To ensure actual PS2 code is not tied to the i8042 code, we make them
separated in the following ways:
- PS2KeyboardDevice and PS2MouseDevice classes are no longer inheriting
  from the IRQHandler class. Instead we have specific IRQHandler derived
  class for the i8042 controller implementation, which is used to ensure
  that we don't end up mixing PS2 code with low-level interrupt handling
  functionality. In the future this means that we could add a driver for
  other PS2 controllers that might have only one interrupt handler but
  multiple PS2 devices are attached, therefore, making it easier to put
  the right propagation flow from the controller driver all the way to
  the HID core code.
- A simple abstraction layer is added between the PS2 command set which
  devices could use and the actual implementation low-level commands.
  This means that the code in PS2MouseDevice and PS2KeyboardDevice
  classes is no longer tied to i8042 implementation-specific commands,
  so now these objects could send PS2 commands to their PS2 controller
  and get a PS2Response which abstracts the given response too.
2023-06-21 05:02:09 -06:00
Liav A
bfffe88de5 Kernel/HID: Untie the PS2 protocol, i8042 hardware and generic devices
For a very long time, the kernel had only support for basic PS/2 devices
such as the PS2 AT keyboard and regular PS2 mouse (with a scroll wheel).

To adapt to this, we had very simple abstractions in place, essentially,
the PS2 devices were registered as IRQ handlers (IRQ 1 and 12), and when
an interrupt was triggered, we simply had to tell the I8042Controller to
fetch a byte for us, then send it back to the appropriate device for
further processing and queueing of either a key event, or a mouse packet
so userspace can do something meaningful about it.

When we added the VMWare mouse integration feature it was easily adapted
to this paradigm, requiring small changes across the handling code for
these devices.

This patch is a major cleanup for any future advancements in the HID
subsystem.
It ensures we do things in a much more sane manner:
- We stop using LockRefPtrs. Currently, after the initialization of the
  i8042 controller, we never have to change RefPtrs in that class, as we
  simply don't support PS2 hotplugging currently.
  Also, we remove the unnecessary getters for keyboard and mouse devices
  which also returned a LockRefPtr.
- There's a clear separation between PS2 devices and the actual device
  nodes that normally exist in /dev. PS2 devices are not polled, because
  when the user uses these devices, they will trigger an IRQ which when
  is handled, could produce either a MousePacket or KeyEvent, depending
  on the device state.
  The separation is crucial for buses that are polled, for example - USB
  is a polled bus and will not generate an IRQ for HID devices.
- There's a clear separation in roles of each structure. The PS2 devices
  which are attached to a I8042Controller object are managing the device
  state, while the generic MouseDevice and KeyboardDevice manage all
  related tasks of a CharacterDevice, as well as interpreting scan code
  events and mouse relative/absolute coordinates.
2023-04-09 18:11:37 +02:00
Liav A
91db482ad3 Kernel: Reorganize Arch/x86 directory to Arch/x86_64 after i686 removal
No functional change.
2022-12-28 11:53:41 +01:00
Renamed from Kernel/Arch/x86/ISABus/HID/VMWareMouseDevice.cpp (Browse further)