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8 commits

Author SHA1 Message Date
Jelle Raaijmakers
4a86861a9d Kernel: Set audio sample rate to 44.1 KHz by default
Ideally, we would want the audio controller to run a channel at a
device's initial sample rate instead of hardcoding 44.1 KHz. However,
most audio is provided at 44.1 KHz and as long as `Audio::Resampler`
introduces significant audio artifacts, let's set a sensible sample
rate that offers a better experience for most users.

This can be removed after someone implements a higher quality
`Audio::Resampler`.
2023-06-21 12:26:32 +02:00
Liav A
490856453d Kernel: Move Random.{h,cpp} code to Security subdirectory 2023-06-04 21:32:34 +02:00
Liav A
4617c05a08 Kernel: Move a bunch of generic devices code into new subdirectory 2023-05-19 21:49:21 +02:00
Liav A
dd7633c5f4 Kernel/Audio: Propagate errors when creating AudioChannels
While doing this, we can also just return a normal RefPtr instead of a
LockRefPtr, because we create these channels when initializing an audio
controller, and never change the pointer in AudioController instances
after their initialization, hence no locking is necessary.
2023-04-14 19:23:12 +02:00
Andrew Kaster
100fb38c3e Kernel+Userland: Move LibC/sys/ioctl_numbers to Kernel/API/Ioctl.h
This header has always been fundamentally a Kernel API file. Move it
where it belongs. Include it directly in Kernel files, and make
Userland applications include it via sys/ioctl.h rather than directly.
2023-01-21 10:43:59 -07:00
Andreas Kling
11eee67b85 Kernel: Make self-contained locking smart pointers their own classes
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:

- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable

This patch renames the Kernel classes so that they can coexist with
the original AK classes:

- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable

The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
2022-08-20 17:20:43 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Liav A
6efa27537a Kernel/Audio: Introduce a new design architecture for the subsystem
We have 3 new components:
1. The AudioManagement singleton. This class like in other subsystems,
is responsible to find hardware audio controllers and keep a reference
to them.
2. AudioController class - this class is the parent class for hardware
controllers like the Sound Blaster 16 or Intel 82801AA (AC97). For now,
this class has simple interface for getting and controlling sample rate
of audio channels, as well a write interface for specific audio channel
but not reading from it. One AudioController object might have multiple
AudioChannel "child" objects to hold with reference counting.
3. AudioChannel class - this is based on the CharacterDevice class, and
represents hardware PCM audio channel. It facilitates an ioctl interface
which should be consistent across all supported hardware currently.
It has a weak reference to a parent AudioController, and when trying to
write to a channel, it redirects the data to the parent AudioController.
Each audio channel device should be added into a new directory under the
/dev filesystem called "audio".
2022-02-14 11:39:19 +01:00