Instead of enumerating all available controllers and then ask each to
find its audio channels, we change the initialization sequence to match
what happens in the Networking subsystem and Graphics subsystem - we
essentially probe for a matching driver on a PCI device, create a device
instance, and immediately initialize it.
This in fact allows us to immediately find any hardware initialization
issues and report it, and then dropping the created instance, as usually
being done in other initialization paths in the Kernel.
This also opens the opportunity to propagate errors when failed to
initialize an AudioChannel instance, and it will be addressed in a
future commit.
This is an implementation that tries to follow the spec as closely as
possible, and works with Qemu's Intel HDA and some bare metal HDA
controllers out there. Compiling with `INTEL_HDA_DEBUG=on` will provide
a lot of detailed information that could help us getting this to work
on more bare metal controllers as well :^)
Output format is limited to `i16` samples for now.
Instead, hold the lock while we copy the contents to a stack-based
Vector then iterate on it without any locking.
Because we rely on heap allocations, we need to propagate errors back
in case of OOM condition, therefore, both PCI::enumerate API function
and PCI::Access::add_host_controller_and_enumerate_attached_devices use
now a ErrorOr<void> return value to propagate errors. OOM Error can only
occur when enumerating the m_device_identifiers vector under a spinlock
and trying to expand the temporary Vector which will be used locklessly
to actually iterate over the PCI::DeviceIdentifiers objects.
This driver is not tested and probably not used on any modern hardware
machine, because it is plugged into the ISA bus and not the PCI bus.
Also, the run script doesn't utilize this device anymore, making it more
hard to test this driver and to ensure it doesn't rot.
We have 3 new components:
1. The AudioManagement singleton. This class like in other subsystems,
is responsible to find hardware audio controllers and keep a reference
to them.
2. AudioController class - this class is the parent class for hardware
controllers like the Sound Blaster 16 or Intel 82801AA (AC97). For now,
this class has simple interface for getting and controlling sample rate
of audio channels, as well a write interface for specific audio channel
but not reading from it. One AudioController object might have multiple
AudioChannel "child" objects to hold with reference counting.
3. AudioChannel class - this is based on the CharacterDevice class, and
represents hardware PCM audio channel. It facilitates an ioctl interface
which should be consistent across all supported hardware currently.
It has a weak reference to a parent AudioController, and when trying to
write to a channel, it redirects the data to the parent AudioController.
Each audio channel device should be added into a new directory under the
/dev filesystem called "audio".