This is mainly useful when adding an HostController but due to OOM
condition, we abort temporary Vector insertion of a DeviceIdentifier
and then exit the iteration loop to report back the error if occured.
Instead, hold the lock while we copy the contents to a stack-based
Vector then iterate on it without any locking.
Because we rely on heap allocations, we need to propagate errors back
in case of OOM condition, therefore, both PCI::enumerate API function
and PCI::Access::add_host_controller_and_enumerate_attached_devices use
now a ErrorOr<void> return value to propagate errors. OOM Error can only
occur when enumerating the m_device_identifiers vector under a spinlock
and trying to expand the temporary Vector which will be used locklessly
to actually iterate over the PCI::DeviceIdentifiers objects.
This code attempts to copy the `Protocol::Resource3DSpecification`
struct into request, starting at `Protocol::ResourceCreate3D::target`
member of the `Protocol::ResourceCreate3D` struct.
The problem is that the `Protocol::Resource3DSpecification` struct
does not having the trailing `u32 padding` that the `ResourceCreate3D`
struct has. Leading to memcopy overrunning the struct and corrupting
32 bits of data trailing the struct.
Found by SonarCloud:
- Memory copy function overflows the destination buffer.
As there is no need for a Prekernel on aarch64, the Prekernel code was
moved into Kernel itself. The functionality remains the same.
SERENITY_KERNEL_AND_INITRD in run.sh specifies a kernel and an inital
ramdisk to be used by the emulator. This is needed because aarch64
does not need a Prekernel and the other ones do.
These fences should not be needed, since we force the use of
synchronous operations through synchronous_virtio_gpu_command. The use
of these fences also causes severe lag when SERENITY_GL is enabled.
This commit flips VirtIOGPU back to using a Mutex for its operation
lock (instead of a spinlock). This is necessary for avoiding a few
system hangs when queuing actions on the driver from multiple
processes, which becomes much more of an issue when using VirGL from
multiple userspace process.
This does result in a few code paths where we inevitably have to grab
a mutex from inside a spinlock, the only way to fix both issues is to
move to issuing asynchronous virtio gpu commands.
The project appears to build just fine without it, and the explicit use
of `LibC` causes it to conflict with the system-wide `fd_set.h` when
building inside of Serenity.
This additionally refactors FramebufferDevice::try_to_initialize to not
leave the FramebufferDevice in an invalid state on errors.
This also unifies the logic between FramebufferDevice::mmap and
FramebufferDevice::try_to_initialize.
This comes with the drawback of removing the UNMAP_AFTER_INIT attribute
from this function, which wasn't honoured by IntelNativeGraphicsAdapter
anyway.
If init crashes, all other userspace processes exit too, thus rendering
the system unusable. Previously, the kernel would still keep running
even without a userland, showing just a black screen without any
indication of the issue.
We now panic the kernel, which shows a message on the console. In the
case of the CI runners, it shuts down the virtual machine, so we don't
have to wait for the 1 hour timeout if an issue arises with
SystemServer.
The stack is misaligned at this point for some reason, this is a hack
that makes the resulting object "correctly" aligned, thus avoiding a
KUBSAN error.
Mere mortals like myself cannot understand more than two lines of
assembly without a million comments explaining what's happening, so do
that and make sure no one has to go on a wild stack state chase when
hacking on these.
The comments were confusing, and had a mathematical error, stop trying
to be clever and just let the computer do the math.
Also assert that we're pushing exactly as many stack elements as we're
using for the alignment calculations.
POSIX requires that sigaction() and friends set a _process-wide_ signal
handler, so move signal handlers and flags inside Process.
This also fixes a "pid/tid confusion" FIXME, as we can now send the
signal to the process and let that decide which thread should get the
signal (which is the thread with tid==pid, but that's now the Process's
problem).
Note that each thread still retains its signal mask, as that is local to
each thread.