It's a thin userland wrapper around adjtime(2). It can be used
to view current pending time adjustments, and root can use it to
smoothly adjust the system time.
As far as I can tell, other systems don't have a userland utility
for this, but it seems useful. Useful enough that I'm adding it to
the lagom build so I can use it on my linux box too :)
While this _does_ add a point of failure, it'll be a pretty bad day when
google goes down.
And this is unlikely to put a (positive) dent in their incoming
requests, so let's just roll with it until we have our own TLS server.
Useful for sanitizer fuzzer builds.
clang doesn't have a -fconcepts switch (I'm guessing it just enables
concepts automatically with -std=c++2a, but I haven't checked),
and at least the version on my system doesn't understand
-Wno-deprecated-move, so pass these two flags only to gcc.
In return, disable -Woverloaded-virtual which fires in many places.
The preceding commits fixed the handful of -Wunused-private-field
warnings that clang emitted.
This moves most of the work from run-tests.sh to test-js.cpp. This way,
we have a lot more control over how the test suite runs, as well as how
it outputs. This should result in some cool functionality!
This commit also refactors test-common.js to mimic the jest library.
This should allow tests to be much more expressive :)
Note: clang only (see https://llvm.org/docs/LibFuzzer.html)
- add FuzzJs which will run the LibJS parser on random javascript inputs
- added a basic dictionary of javascript tokens
To use fuzzer:
CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DENABLE_FUZZER_SANITIZER=1 ..
Fuzzers/FuzzJs -dict=../Fuzzers/FuzzJs.dict
Adding the ability to turn on Clang analyzer support in the Lagom build.
Right now the following are working warning free on the LibJS test suite:
-DENABLE_MEMORY_SANITIZER:BOOL=ON
-DENABLE_ADDRESS_SANITIZER:BOOL=ON
The following analyzer produces errors when running the LibJS test suite:
-DENABLE_UNDEFINED_SANITIZER:BOOL=ON
This is more of a meta thing, since it's not seeing active development,
but is just a way for me to build some Serenity parts and include them
in other projects. Move it out of the root to keep things tidy.