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12 commits

Author SHA1 Message Date
Jelle Raaijmakers
b2eaed43e9 Ports: Remove LibGL workarounds
Now that ports can find our OpenGL headers and shared library, remove
all configuration and patches that was previously needed to make ports
compile with LibGL.
2024-02-22 03:48:08 +01:00
Hugh Davenport
6272ee3104 Ports: Add hotkeys for games system menu 2024-01-14 15:16:45 -07:00
Tim Schumacher
456fd9f574 Ports: Switch to the new files syntax 2023-09-09 01:06:31 +02:00
Tim Schumacher
fb4db096cb Ports: Remove the filename entry from files 2023-08-08 19:57:43 +02:00
Tim Schumacher
2732545b4c Ports: Ensure that the download filename matches the URL basename
This is a preparation step for removing support for explicitly setting a
download filename entirely.
2023-08-08 19:57:43 +02:00
Tim Schumacher
284fee9e77 Ports: Make files a proper array 2023-08-08 19:57:43 +02:00
Tim Schumacher
89b0a61067 Ports: Remove support for auth_types other than sha256 2023-07-10 13:08:27 +02:00
Grigoris Pavlakis
2fa907b31a Ports/gltron: Use sdl12-compat instead of SDL2 2022-06-20 23:24:45 +01:00
Grigoris Pavlakis
de31f51bbe Ports: Move SDL_sound to SDL2_sound 2022-06-20 23:24:45 +01:00
Ali Mohammad Pur
cdd6d68b2a Ports: Remove some config.sub patches and download a fresh one if needed
All of these patches did the same thing, which is already in upstream
config.sub.
With this change, we need only add `use_fresh_config_sub=true` to
the package.sh file.
Note that this is not done automatically in case the port has a modified
config.sub file.
2022-01-16 10:32:50 +03:30
Jelle Raaijmakers
b2e0bf24ef Ports: Add missing GLtron port dependencies 2022-01-12 01:08:38 +01:00
Jelle Raaijmakers
c7e021c1f1 Ports: Add GLTron
The patches mainly convert this SDL1 game to SDL2. It has some
graphical artifacts, but it's playable!
2022-01-11 23:47:42 +01:00