Jelle Raaijmakers
b2eaed43e9
Ports: Remove LibGL workarounds
...
Now that ports can find our OpenGL headers and shared library, remove
all configuration and patches that was previously needed to make ports
compile with LibGL.
2024-02-22 03:48:08 +01:00
Jelle Raaijmakers
bff5137cb4
Ports/gltron: Exit the game when SDL_QUIT is received
2023-04-26 09:37:16 +01:00
Jelle Raaijmakers
215d68baf6
Ports: Remove gltron patch for glext.h
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This is no longer necessary since we have resolved most conflicts with
SDL2's version of the GL constants.
2023-01-03 19:48:16 -05:00
Grigoris Pavlakis
2fa907b31a
Ports/gltron: Use sdl12-compat instead of SDL2
2022-06-20 23:24:45 +01:00
Tim Schumacher
d426c5a4b2
Ports: Format patches without numbering, commit hash or version number
2022-06-08 17:58:36 +01:00
Jelle Raaijmakers
b5a39f5edb
Ports: Play GLTron audio at 1x speed
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Because of sample rate issues, the audio used to be played at 2x speed.
2022-05-09 21:18:21 +02:00
Jelle Raaijmakers
fa77e6b289
Ports: Convert GLTron patches to new format
2022-05-09 21:18:21 +02:00
Ali Mohammad Pur
cdd6d68b2a
Ports: Remove some config.sub patches and download a fresh one if needed
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All of these patches did the same thing, which is already in upstream
config.sub.
With this change, we need only add `use_fresh_config_sub=true` to
the package.sh file.
Note that this is not done automatically in case the port has a modified
config.sub file.
2022-01-16 10:32:50 +03:30
Jelle Raaijmakers
90d70479b8
Ports: Correct EOL in GLtron patch
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The line endings for this patch were inadvertently normalized because
of our old `.gitattributes` rules.
2022-01-12 01:08:38 +01:00
Jelle Raaijmakers
c7e021c1f1
Ports: Add GLTron
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The patches mainly convert this SDL1 game to SDL2. It has some
graphical artifacts, but it's playable!
2022-01-11 23:47:42 +01:00