The paintable tree structure more closely matches the painting order
when fragments are owned by corresponding inline paintables. This
change does not affect the layout tree, as it is more convenient for
layout purposes to have all fragments owned by a block container in
one place.
Additionally, this improves performance significantly on pages with
many fragments, as we no longer have to walk the ancestor chain up
to the closest block container to determine if a fragment belongs
to an inline paintable.
This is a part of refactoring towards making the paintable tree
independent of the layout tree. Now, instead of transferring text
fragments from the layout tree to the paintable tree during the layout
commit phase, we allocate separate PaintableFragments that contain only
the information necessary for painting. Doing this also allows us to
get rid LineBoxes, as they are used only during layout.
Since we always pass the px value as an argument to resolved(), we can
pass it directly as CSSPixels instead of wrapping it in Length. This
approach allows us to avoid converting to a double, resulting in fewer
precision issues.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
Using fixed-point saturated arithmetics for CSSPixels allows to avoid
accumulating floating-point errors.
This implementation is not complete yet: currently saturated
arithmetics implemented only for addition. But it is enough to not
regress any of layout tests we have :)
See https://github.com/SerenityOS/serenity/issues/18566
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.
This is a hack to emulate the behavior of other engines that use
fixed-point math. By rounding to 3 decimals, we retain a fair amount of
detail, while still allowing overshooting 100% without breaking lines.
This is both gross and slow, but it fixes real sites. Notably, the
popular Bootstrap library uses overshooting percentages in their
12-column grid system.
This hack can be removed when CSSPixels is made a fixed-point type.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
This patch does three things:
- Factors out the code that determines whether a box will create a new
formatting context for its children (and which type of context)
- Uses that code to mark all formatting context roots in layout tree
dumps. This makes it much easier to follow along with layout since
you can now see exactly where control is transferred to a new
formatting context.
- Rebaselines all existing layout tests, since the output format has
changed slightly.
If the previous sibling of an out-of-flow box has been wrapped in an
anonymous block, we now stuff the out-of-flow box into the anonymous
block as well.
Co-authored-by: Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>