This solves a particular issue with SVG as flex items, where the SVG has
an intrinsic aspect ratio via its viewBox, but no explicit natural width
or height.
Makes all corporate sponsor logos show up on https://ziglang.org/ :^)
This makes use of the new Gfx::Path::text() to handle SVG text elements,
with this text is just a regular path, and can be manipulated like any
other graphics element.
This removes the SVGTextPaintable and makes both <text> and geometry
elements use a new (shared) SVGPathPaintable. This is identical to the
old SVGGeometryPaintable. This simplifies painting as once something is
resolved to a Gfx::Path, the painting logic is the same.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
When sizing under a max-content constraint, we allow flex lines to have
an infinite amount of "remaining space", but we shouldn't let infinity
leak into the geometry of items. So treat it as zero in arithmetic.
This fixes an issue where inline SVGs with natural aspect ratio (from
viewBox) but no natural width or height could get an infinite size as
flex items.