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23 commits

Author SHA1 Message Date
Filiph Siitam Sandström
fd694e8672 AK+Lagom: Make it possible to build for iOS
This commit makes it possible to build AK and most of Lagom for iOS,
based on the work for the Ladybird build demoed on discord:
1211987732
2024-03-03 13:13:42 -07:00
kleines Filmröllchen
d125d16287 LibAudio+LibRIFF: Move general RIFF handling to LibRIFF
This splits the RIFFTypes header/TU into the WAV specific parts, which
move to WavTypes.h, as well as the general RIFF parts which move to the
new LibRIFF.

Sidenote for the spec comments: even though they are linked from a site
that explains the WAV format, the document is the (an) overall RIFF spec
from Microsoft. A better source may be used later; the changes to the
header are as minimal as possible.
2024-01-15 23:23:26 -07:00
Timothy Flynn
759e07579e LibAudio: Implement PlaybackStream for macOS using Audio Unit framework
https://developer.apple.com/documentation/audiounit

Apple has a number of audio frameworks we could use. This uses the Audio
Unit framework, as it gives us most control over the rendering of the
audio frames (such as being able to quickly pause / discard buffers).
From some reading, we could implement niceties such as fading playback
in and out while seeking over a short (10ms) period. This patch does not
implement such fancy features though.

Co-Authored-By: Andrew Kaster <akaster@serenityos.org>
2023-09-09 13:03:36 -04:00
Zaggy1024
bb156f8133 LibAudio: Add a Serenity implementation of PlaybackStream
This implementation is very naive compared to the PulseAudio one.

Instead of using a callback implemented by the audio server connection
to push audio to the buffer, we have to poll on a timer to check when
we need to push the audio buffers. Implementing cross-process condition
variables into the audio queue class could allow us to avoid polling,
which may prove beneficial to CPU usage.

Audio timestamps will be accurate to the number of samples available,
but will count in increments of about 100ms and run ahead of the actual
audio being pushed to the device by the server.

Buffer underruns are completely ignored for now as well, since the
`AudioServer` has no way to know how many samples are actually written
in a single audio buffer.
2023-08-29 11:31:10 +02:00
kleines Filmröllchen
625aac2367 LibAudio: Add a FLAC encoder
This encoder can handle all integer formats and sample rates, though
only two channels well. It uses fixed LPC and performs a
close-to-optimal parameter search on the LPC order and residual Rice
parameter, leading to decent compression already.
2023-08-12 12:25:26 -06:00
Zaggy1024
bc4d4f0f95 LibAudio: Create a playback class with a PulseAudio implementation
This adds an abstract `Audio::PlaybackStream` class to allow cross-
platform audio playback to be done in an opaque manner by applications
in both Serenity and Lagom.

Currently, the only supported audio API is PulseAudio, but a Serenity
implementation should be added shortly as well.
2023-08-04 13:49:36 -06:00
kleines Filmröllchen
03fac609ee AudioServer+Userland: Separate audio IPC into normal client and manager
This is a sensible separation of concerns that mirrors the WindowServer
IPC split. On the one hand, there is the "normal" audio interface, used
for clients that play audio, which is the primary service of
AudioServer. On the other hand, there is the management interface,
which, like the WindowManager endpoint, provides higher-level control
over clients and the server itself.

The reasoning for this split are manifold, as mentioned we are mirroring
the WindowServer split. Another indication to the sensibility of the
split is that no single audio client used the APIs of both interfaces.
Also, useless audio queues are no longer created for managing clients
(since those don't even exist, just like there's no window backing
bitmap for window managing clients), eliminating any bugs that may occur
there as they have in the past.

Implementation-wise, we just move all the APIs and implementations from
the old AudioServer into the AudioManagerServer (and respective clients,
of course). There is one point of duplication, namely the hardware
sample rate. This will be fixed in combination with per-client sample
rate, eliminating client-side resampling and the related update bugs.
For now, we keep one legacy API to simplify the transition.

The new AudioManagerServer also gains a hardware sample rate change
callback to have exact symmetry on the main server parameters (getter,
setter, and callback).
2023-06-25 00:16:44 +02:00
kleines Filmröllchen
70970b2fa9 LibAudio: Modernize WAV loader
With this, the WAV loader is a completely modern LibAudio loader:
- Own type header for RIFF data structures
- custom stream read functions for the types
- Final removal of legacy I/O error checking
- clearer error messages
- clean handling of header chunks

The latter will allow proper handling of other chunks (before "data") in
the future, such as metadata :^)
2023-05-31 16:23:07 +02:00
kleines Filmröllchen
3b8ccd123b LibAudio: Compute and verify FLAC frame header checksums
This is currently not a failure condition, but we will print out a
message to the console informing the user of a potential corrupted file.
2023-05-18 22:23:15 +02:00
kleines Filmröllchen
0cd0565abc LibAudio: Improve FLAC seeking
"Improve" is an understatement, since this commit makes all FLAC files
seek without errors, mostly with high accuracy, and partially even fast:
- A new generic seek table type is introduced, which keeps an
  always-sorted list of seek points, which allows it to use binary
  search and fast insertion.
- Automatic seek points are inserted according to two heuristics
  (distance between seek points and minimum seek precision), which not
  only builds a seek table for already-played sections of the file, but
  improves seek precision even for files with an existing seek table.
- Manual seeking by skipping frames works properly now and is still used
  as a last resort.
2023-03-19 00:28:02 +00:00
kleines Filmröllchen
a8963a270f LibAudio: Detect and read FLAC metadata
FLAC uses the very simple vorbis comment metadata format, which we can
now read most standard and non-standard fields from.
2023-03-13 12:35:17 -04:00
kleines Filmröllchen
d8e8ddedf3 LibAudio: Add a generic audio metadata container
This container has several design goals:
- Represent all common and relevant metadata fields of audio files in a
  unified way.
- Allow perfect recreation of any metadata format from the in-memory
  structure. This requires that we allow non-detected fields to reside
  in an "untyped" miscellaneous collection.

Like with pictures, plugins are free to store their metadata into the
m_metadata field whenever they read it. It is recommended that this
happens on loader creation; however failing to read metadata should not
cause an error in the plugin.
2023-03-13 12:35:17 -04:00
kleines Filmröllchen
0b421a3764 LibAudio: Implement the Quite Okay Audio format
Brought to you by the inventor of QOI, QOA is a lossy audio codec that
is, as the name says, quite okay in compressing audio data reasonably
well without frequency transformation, mostly introducing some white
noise in the background. This implementation of QOA is fully compatible
with the qoa.h reference implementation as of 2023-02-25. Note that
there may be changes to the QOA format before a specification is
finalized, and there is currently no information on when that will
happen and which changes will be made.

This implementation of QOA can handle varying sample rate and varying
channel count files. The reference implementation does not produce these
files and cannot handle them, so their implementation is untested.

The QOA loader is capable of seeking in constant-bitrate streams.

QOA links:
https://phoboslab.org/log/2023/02/qoa-time-domain-audio-compression
https://github.com/phoboslab/qoa
2023-03-10 04:07:14 -07:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
Andrew Kaster
1ae0cfd08b CMake+Userland: Use CMakeLists from Userland to build Lagom Libraries
Also do this for Shell.

This greatly simplifies the CMakeLists in Lagom, replacing many glob
patterns with a big list of libraries. There are still a few special
libraries that need some help to conform to the pattern, like LibELF and
LibWebView.

It also lets us remove essentially all of the Serenity or Lagom binary
directory detection logic from code generators, as now both projects
directories enter the generator logic from the same place.
2022-10-16 16:36:39 +02:00
kleines Filmröllchen
3f59356c79 LibAudio: Rename ConnectionFromClient to ConnectionToServer
The automatic nomenclature change for IPC sockets got this one wrong.
2022-07-19 11:17:45 +01:00
kleines Filmröllchen
ab49fcfb7c LibAudio+Userland: Remove Audio::LegacyBuffer
The file is now renamed to Queue.h, and the Resampler APIs with
LegacyBuffer are also removed. These changes look large because nobody
actually needs Buffer.h (or Queue.h). It was mostly transitive
dependencies on the massive list of includes in that header, which are
now almost all gone. Instead, we include common things like Sample.h
directly, which should give faster compile times as very few files
actually need Queue.h.
2022-05-03 23:09:20 +02:00
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
5d01db3493 LibAudio: Split Buffer.{h, cpp} into three files
The Buffer files had contained both the ResampleHelper and the
sample format utilities. Because the Buffer class (and its file) is
going to be deleted soon, this commit separates those two things into
their own files.
2022-02-26 17:57:55 +01:00
Arne Elster
7223b593cb LibAudio: Add basic MP3 Decoder
This is a basic MPEG-1 layer 3 audio decoder. It supports all
sample rates and stereo modes except for freeformat.
2022-02-26 16:01:26 +01:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
kleines Filmröllchen
22d7e57955 LibAudio: Implement a basic FLAC loader
This commit adds a loader for the FLAC audio codec, the Free Lossless
Audio codec by the Xiph.Org foundation. LibAudio will automatically
read and parse FLAC files, so users do not need to adjust.

This implementation is bare-bones and needs to be improved upon.
There are many bugs, verbatim subframes and any kind of seeking is
not supported. However, stereo files exported by libavcodec on
highest compression setting seem to work well.
2021-06-25 20:48:14 +04:30
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibAudio/CMakeLists.txt (Browse further)