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11 commits

Author SHA1 Message Date
Ben Wiederhake
560133a0c6 Everywhere: Remove unused DeprecatedString includes 2023-04-09 22:00:54 +02:00
Andreas Kling
359d6e7b0b Everywhere: Stop using NonnullOwnPtrVector
Same as NonnullRefPtrVector: weird semantics, questionable benefits.
2023-03-06 23:46:35 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Lucas CHOLLET
d5979516b4 ChessEngine: Don't throw away useful branches from last tree
Computation from last turn might have produced some nodes that are still
accurate. Keeping them should make the engine a bit smarter.
2022-08-22 21:20:41 +02:00
Lucas CHOLLET
351fc0cce2 ChessEngine: Use reduced Board objects in MCTSTree
Monte-Carlo methods are known to intensively create nodes and in our
case each leaf of the tree stores a board. However, for this use case,
we don't need a full board object that also contains game information.

This patch adds a `clone_cleared()` method that return a clone without
game information and uses it when constructing the tree.
It allows the ChessEngine much more possibility before getting out of
memory.
2022-08-22 21:20:41 +02:00
Lucas CHOLLET
5f13a87ce7 ChessEngine: Limit MCTSTree expansion
This method temperate the habit of Monte-Carlo based algorithms to
repeatedly create new nodes.

It was first implemented in `Efficient Selectivity and Backup Operators
in Monte-Carlo Tree Search` by Rémi Coulom.
2022-08-22 21:20:41 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Peter Elliott
49539abee0 ChessEngine: don't store board in non-leaf nodes in MCTS
Also make parameters static so they aren't in every node of the tree
this saves a substantial amount of memory.
2021-06-22 23:09:42 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/ChessEngine/MCTSTree.cpp (Browse further)