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27 commits

Author SHA1 Message Date
ronak69
113c6dc48b WindowServer: Show fixed aspect ratio in the resize overlay 2024-02-08 14:22:28 +00:00
Ali Mohammad Pur
5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30
Andreas Kling
545d8336b8 LibGfx: Convert Font APIs to return String instead of DeprecatedString 2023-09-06 11:29:03 -04:00
Tom
7795b7bc17 WindowServer: Refactor window geometry overlay rect calculation logic
This moves the ideal overlay rect calculation into its own function.
2023-04-13 20:18:49 +02:00
Tom
e1077ebbad WindowServer: Prevent some overdraw by the window geometry overlay
While the window geometry overlay is centered inside the tile overlay
neither the text nor the location change, so there is no need to
re-render and update it every time the window moves.
2023-04-13 20:18:49 +02:00
Tom
5a73691fe9 WindowServer: Move window geometry label into the tile overlay area
This moves the window geometry overlay into the center of the
tile window overlay when it's visible or when it moves.
2023-04-13 20:18:49 +02:00
Tom
fe54a0ca27 WindowServer: Implement tile window overlay
This adds a tiling mode that will show a tile window overlay rather
than immediately tiling a window, triggering window resizes.
2023-04-13 20:18:49 +02:00
Tom
9ff1fa1cf3 WindowServer: Fix some gliches when overlays are moved or removed
Keep track of areas that overlays were rendered to when we recompute
occlusions. This allows us to then easily figure out areas where
overlays were moved from or removed from.
2023-04-13 20:18:49 +02:00
Andreas Kling
b71c7a6e44 Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
The only remaining clients of this API are specific to bitmap fonts and
editing thereof.
2023-03-04 00:29:38 +01:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
MacDue
a1726b1ba5 LibGfx: Avoid rounding/truncating glyph positions till blitting
This keeps some overloads that accept ints to avoid adding calls to
.to_type<float>() all over the place.
2023-01-05 12:09:35 +01:00
Andreas Kling
3407ab0fd1 LibGfx: Make Font::width() return a float 2023-01-03 15:25:02 +01:00
Jelle Raaijmakers
7b0adee487 LibGfx+Overall: Remove is_null from Point, Rect and Size
Having a `Point`, `Rect` or `Size` claim it's `null` is silly. We have
`Optional<T>` for that. For `Point`, rename `is_null` to `is_zero` to
better reflect what we're testing. For `Rect` and `Size`, `is_null` is
removed outright.

Also, remove `is_empty` from `Point`. Points can't be empty.
2022-12-28 22:32:21 -05:00
Linus Groh
57dc179b1f Everywhere: Rename to_{string => deprecated_string}() where applicable
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.

One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
2022-12-06 08:54:33 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Karol Kosek
f1aa03b779 WindowServer: Place drag and drop overlay at the cursor position
... instead of in the center of the cursor bitmap.

It doesn't make much of a difference, as the default cursor hotspot is
center. But since now we switch between a normal Drag cursor and
DragCopy one that has set hotspot, this caused the overlay to shake.
2022-08-31 17:29:44 +01:00
thankyouverycool
1f1ac99ef9 WindowServer+WorkspacePicker: Adjust active and inactive colors
Now uses the Selection ColorRole for the active desktop and a
slightly darkened Window for inactive ones. Several themes use
the same color for thread highlighting and inactive windows which
was causing frames to draw without the correct perception of depth.
2022-08-16 16:41:47 +02:00
Tom
a9ec0c30eb WindowServer: Pick font with glyphs for digits for ScreenNumberOverlay
We want to make sure we pick a font that has at least glyphs defined
for all the digits that we may need to display.
2022-01-17 02:10:09 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Sam Atkins
885ca2f968 LibGfx+WindowServer: Move shadow-painting code to StylePainter
Specifically, this is to make it accessible to ThemeEditor, but there's
nothing about it that is especially window-specific.
2021-10-28 11:23:44 +02:00
Andreas Kling
087bd7f767 Userland: Use Rect::centered_within() where useful 2021-08-31 01:35:08 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Tom
584b144953 WindowServer: Add basic virtual desktop support
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.

When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
2021-07-03 12:27:23 +02:00
Tom
c12cbb96ce WindowServer: Fix geometry label not updating if it isn't moving
This fixes a regression where the geometry label isn't updating even
though the window geometry had changed because the geometry label's
location isn't changing.
2021-06-27 09:37:07 +02:00
Tom
8cfb4c82f0 WindowServer: Change rendering drag&drop to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
84cab29c59 WindowServer: Change window geometry label to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
41859ad3fe WindowServer: Add an Overlay class for flicker-free overlay rendering
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.

This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings

Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
2021-06-25 20:38:13 +02:00