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95 commits

Author SHA1 Message Date
Ali Mohammad Pur
5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30
Liav A
b9141d85d8 WindowServer: Introduce the window roll-up feature
The roll-up feature allows the user to set the window content to be
hidden, while retaining the window title bar visibility.
While in roll-up mode, the window height size is not changeable.
However, tiling the window or maximizing (as well as unmaximize) it will
instruct exiting the roll-up mode.
2023-11-17 17:31:51 +00:00
david072
70f7c10ab9 Taskbar+WindowServer: Adding to Quick Launch via windows :^)
You can now add applications to Quick Launch via the context
menu option of their windows. Clicking it creates an event with the
stored PID of the process that created the window. The Taskbar receives
the event and tells the QuickLaunchWidget to add the PID, which then
gets the executable using /sys/kernel/processes. It also looks for an
AppFile using the name from the process object and if there is one, it
uses that, since it should contain a better formatted name.
2023-11-09 23:35:52 +01:00
david072
4386182be1 LibGUI+WindowServer: Store the source process' PID in the Window classes
The "Window" classes in LibGUI and WindowServer now store the PID of the
process that created the window. LibGUI's Window obtains the PID in the
constructor via getpid(), and passes it in Window::show() to
WindowServer via the create_window() IPC route. WindowServer then saves
it in its own Window class.
This allows us to find the process that created a window in order to add
process-specific actions to the window.
2023-11-09 23:35:52 +01:00
Andreas Kling
ddbe6bd7b4 Userland: Rename Core::Object to Core::EventReceiver
This is a more precise description of what this class actually does.
2023-08-06 20:39:51 +02:00
Andreas Kling
26647f2b10 LibCore: Remove the Core::Objects::all_objects() list
Nobody actually used the list of all Core::Objects anyway.
2023-08-06 18:09:25 +02:00
Valtteri Koskivuori
6931a5a0a8 WindowServer+LibGUI: Yank out window-global opacity
From what I can tell, this facility was added to WSWindow/GWindow in
2019 in 9b71307. I only found a single place in the codebase still using
this facility: `WindowServer::Menu::start_activation_animation()`. A
subtle fade-out animation that happens when a menu item is selected, and
the menu disappears.
I think our compositing facilities have improved enough to make this
facility redundant. The remaining use mentioned above was ported to just
directly blit the fade-out animation instead of requesting it from
WindowServer.
2023-06-24 23:45:27 +02:00
Tom
fe54a0ca27 WindowServer: Implement tile window overlay
This adds a tiling mode that will show a tile window overlay rather
than immediately tiling a window, triggering window resizes.
2023-04-13 20:18:49 +02:00
Andreas Kling
025bdcf34c WindowServer: Fix various const-correctness issues 2023-02-21 00:54:04 +01:00
Sam Atkins
da81041e97 WindowServer: Remove declarations for non-existent methods 2023-01-27 20:33:18 +00:00
Jelle Raaijmakers
634d1e0197 LibGUI+WindowServer: Improve window resizing performance
The old `GUI::Window` resizing behavior created a new backing store for
each resize event (i.e. every visible window size). This caused a lot of
trashing and on my machine, caused up to 25% of CPU time spent in
creating new backing stores.

The new behavior is a bit more sensible:

  * If the window size is shrinking, the backing store is already large
    enough to contain the entire window - so we don't create a new one.

  * If the window size is growing, as soon as the backing store can no
    longer contain the window, it is inflated with a large margin (of an
    arbitrary chosen 64 pixels) in both directions to accommodate some
    leeway in resizing before an even larger backing store is required.

  * When the user stops resizing the window, the backing store is
    resized to the exact dimensions of the window.

For me, this brings the CPU time for creating backing stores down to 0%.
2023-01-17 18:16:02 +01:00
MacDue
27fae78335 Meta+Userland: Pass Gfx::IntSize by value
Just two ints like Gfx::IntPoint.
2022-12-07 11:48:27 +01:00
MacDue
7be0b27dd3 Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
2022-12-07 11:48:27 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
thankyouverycool
24d299c9c8 LibGUI+WindowServer+Applets+Taskbar: Remove active input concepts
and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.

Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
2022-11-19 16:04:42 +01:00
meiskam
8768417b1c WindowServer: Add "[user]" to titlebar when uid differs from login user 2022-11-13 16:02:39 -07:00
Sam Atkins
ff0a2b1a60 LibGfx+Everywhere: Make DisjointRectSet work for non-int Rects
For convenience, `DisjointIntRectSet` is an alias for
`DisjointRectSet<int>`, and is used everywhere for now.
2022-10-27 13:06:33 +02:00
thankyouverycool
5a0472d8d2 WindowServer: Use nearest modeless window for modal Taskbar rects
Modeless windows are guaranteed Taskbar buttons which lets us
simplify getting the proper taskbar rect for modals.
2022-08-25 13:28:50 +02:00
thankyouverycool
4c7f95e2f8 LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
2022-08-25 13:28:50 +02:00
thankyouverycool
0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00
thankyouverycool
589572cfa4 LibGUI+WindowServer: Introduce WindowModes
Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.

Windows can now set 1 of 5 modes before reification:
-Modeless:	No modal effect; begins a new modal chain
-Passive:	Window joins its modal chain but has no effect
-RenderAbove:	Window renders above its parent
-CaptureInput:	Window captures the active input role from its parent
-Blocking:	Window blocks all interaction with its modal chain

States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
2022-08-25 13:28:50 +02:00
thankyouverycool
609391b46e WindowServer: Add modeless_ancestor() helper 2022-08-25 13:28:50 +02:00
thankyouverycool
ab517aa21d WindowServer: Remove m_unmaximized_rect from Window
Superceded by m_floating_rect
2022-08-25 13:28:50 +02:00
thankyouverycool
68570e897d LibGfx+WindowServer: Remove set_size_around() from Rect and Window
Superceded by to_floating_cursor_position() as a more accurate way
to reposition windows on untile. Effectively made set_size_around()
dead code, so the remnants can be removed.
2022-08-25 13:28:50 +02:00
thankyouverycool
a1dceb5b97 WindowServer: Remove nudge_into_desktop() from Window
Positioning windows outside visible coordinates is valid if sometimes
curious behavior, but it shouldn't be considered misbehavior by default.
There are multiple ways to recover windows with obscured title bars,
and this function papers over actual resize bugs and is no longer
needed to normalize window size, so let's remove it for now.
2022-08-25 13:28:50 +02:00
thankyouverycool
46d6347035 LibGUI+WindowServer: Initialize minimum window size to zero
And remove unnecessary workarounds to the old limit of {50, 50} and
the cautious but arbitrary limit of {1, 1} for other WindowTypes.
Null rects are already the default when calculating minimum window
size and are the least restrictive but valid value.

Also returns early during minimum size calculations for frameless
windows, and verifies against negative minimum sizes and failure to
disable widget min size before setting a minimum window size. Layout
automatically overrides this setting each relayout otherwise.
2022-08-25 13:28:50 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
Tom
97e18a6ce1 WindowServer: Mark window frame as invalidated when updating title
We need to set Window::m_invalidated_frame to true when invalidating
the title, otherwise we may miss re-rendering the frame if nothing
else triggers it.
2022-02-21 20:34:36 -08:00
Vitaly Dyachkov
53ff271c6f WindowServer: Consolidate tiled and maximized window rects calculation
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
2022-02-14 11:41:06 +01:00
thankyouverycool
ee637b44fb WindowServer: Add Vertically/HorizontallyMaximized WindowTileTypes
VerticallyMaximized tiling replaces set_vertically_maximized() to
take advantage of tiling ergonomics.

Middle-clicking a window's maximize button now tiles vertically;
secondary-clicking tiles horizontally.

Adds Super+Alt+Arrow shortcuts for both. Super+Left/Right tiling
shortcuts now let windows shift between tile types directly.
2022-02-08 16:37:46 +01:00
thankyouverycool
1607fd511f WindowServer: Unify Window restore rects
Previously, different rects were used to restore tiled and maximized
windows, creating edge cases for inconsistent restoration. All states
now restore m_floating_rect, which saves the last valid size and
location of a window while free-floating.
2022-02-08 16:37:46 +01:00
thankyouverycool
3d7e701451 WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()
This seems more consistent with naming conventions across the system
and makes conditionals easier to read.
2022-02-08 16:37:46 +01:00
Timur Sultanov
b9c558f6c6 WindowServer+Keymap+LibGUI: Add widget to display current keymap 2022-02-03 00:47:22 +01:00
Valtteri Koskivuori
7a537ad08f WindowServer: Rename default_positioned() -> is_default_positioned()
Tiny change, but it really bothered me that this was the only function
not named like the rest.
2022-01-25 23:22:10 +00:00
Andreas Kling
68dc2e62fb WindowServer: Replace "Pin/Unpin Window" => "Always on Top" 2021-11-13 12:48:43 +01:00
Andreas Kling
d21dc1f451 Everywhere: Replace "virtual desktop" => "workspace" 2021-11-13 12:48:43 +01:00
Ben Wiederhake
2e6bb987a3 AK+WindowServer: Remove did_construct() framework used only once
There is also make_ref_counted(), which does not call did_construct(),
so the method was not guaranteed to be run. Since there is only a single
user, and `WindowServer::Window` is a final class anyway (so there is no
need to separate the constructor and post-constructor phases), let's get
rid of this concept.

(The following commits reduce the opportunities to call
make_ref_counted, but still.)
2021-11-02 22:56:53 +01:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
Ben Wiederhake
7684e4f726 WindowServer: Fix 'sticky' mouse after resize
This fixes #9933 and some dead code I accidentally left over.
Thanks, @Maato!
2021-09-10 22:09:23 +02:00
Ali Mohammad Pur
5a0cdb15b0 AK+Everywhere: Reduce the number of template parameters of IntrusiveList
This makes the user-facing type only take the node member pointer, and
lets the compiler figure out the other needed types from that.
2021-09-10 18:05:46 +03:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
Tom
220886db4c WindowServer: Fix compositor overdraw issues related to transparency
We were re-rendering areas that were considered transparency areas even
though they weren't transparency areas or were occluded by opaque
areas.

In order to fix this, we need to be a bit smarter about what is above
and below any given window. Even though a window may have transparent
areas, if those are occluded by opaque window areas on top they are
not actually any areas that should be rendered at all. And the opposite
also applies, opaque window areas for windows below that are occluded
by transparent areas, do need to be rendered as transparency. This
solves the problem of unnecessary transparency areas.

The other problem is that we need to know what areas of a window's
dirty rectangles affect other windows, and where. Basically any
opaque area that is somehow below a transparent area that isn't
otherwise occluded, and any transparent area above any other window
area (transparent or opaque) needs to be marked dirty prior to
composing. This makes sure that all affected windows render these
areas in the correct order. To track these, we now have a map of
affected windows and the rectangles that are affected (because not all
of that window's transparency areas may be affected).
2021-07-18 18:39:20 +02:00
Timothy
9e04ab936f WindowServer: Let clients mark windows as stealable by specific clients
This implements window stealing in WindowServer, which allows clients
to mark a window they own as 'stealable' by another client. Indicating
that the other client may use it for any purpose.

This also updates set_window_parent_from_id so that the client must
first mark its window as stealable before allowing other clients to
use it as a parent.
2021-07-18 17:21:28 +02:00
Andreas Kling
432ab47053 WindowServer: Allow partial repaints in window frame & menubars
Before this change, invalidating any rect in a WindowFrame would cause
the entire window (including frame & drop shadow) to get invalidated,
leading to copious amounts of overdraw when mousing over menubars,
titlebars, and window buttons.

We now simply allow the partial frame invalidations through to the
window's dirty rects collection and the compositor takes care of it.
2021-07-08 01:17:06 +02:00
Andres Crucitti
f6f14777ac WindowServer: Allow windows to be pinnable (always on top)
This patch adds the concept of a window being "Pinnable" (always drawn
on top of other windows). This can be toggled through a new checkable
action in the top left corner's window menu.
2021-07-07 15:38:59 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
ForLoveOfCats
271840ca22 WindowServer: Add show desktop toggle IPC call
Differentiates between normal minimization and hidden windows. A window
which is hidden is still minimized, but can be seen as another stage
of being minimized.
2021-07-04 13:58:56 +02:00
Tom
0fcb048448 WindowServer: Rename Window::outer_stack -> Window::window_stack
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
2021-07-03 12:27:23 +02:00