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48 commits

Author SHA1 Message Date
Ali Mohammad Pur
5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30
Liav A
50429d3b22 LibC+Kernel: Move GPU-related API methods to a LibC header file
The Kernel/API directory in general shouldn't include userspace code,
but structure definitions that both are shared between the Kernel and
userspace.

All users of the ioctl API obviously use LibC so LibC is the most common
and shared library for the affected programs.
2023-09-15 11:05:25 -06:00
Julian Offenhäuser
e32ab161ae WindowServer: Fix alt shortcut navigation for non-default keymaps
Some keymaps will bind key presses with the alt modifier to characters
other than the unmodified one, in which case you couldn't activate the
alt shortcuts in the menu bar before.

We now ask the current keymap for the code point that is mapped to the
pressed (unmodified) key instead.
2023-04-14 12:38:40 +01:00
Cameron Youell
1d24f394c6 Everywhere: Use LibFileSystem where trivial 2023-03-21 19:03:21 +00:00
implicitfield
e9e4baee77 Everywhere: Support overriding the system color scheme 2023-03-10 22:03:49 +01:00
Tim Schumacher
d43a7eae54 LibCore: Rename File to DeprecatedFile
As usual, this removes many unused includes and moves used includes
further down the chain.
2023-02-13 00:50:07 +00:00
Andreas Kling
f4168be700 WindowServer: Only load /etc/WindowServer.ini once and keep it loaded
Instead of opening and reparsing WindowServer.ini at random occasions,
just keep the file open after loading it in serenity_main().

This avoids a bunch of unnecessary work, and also fixes an issue where
WindowManager::m_config might re-write stale values to disk.
2023-01-03 15:25:02 +01:00
Cygnix Proto
806a55eda1 LibGfx+Userland: Make Gfx::SystemTheme propagate errors
This patch introduces error propagation to Gfx::SystemTheme to remove
instances of release_value_but_fixme_should_propagate_errors().

Userland applications that have been affected by this change have been
updated to utilise this propagation and as a result 4 such instances of
the aforementioned method have been removed.
2022-12-14 18:25:28 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
meiskam
8768417b1c WindowServer: Add "[user]" to titlebar when uid differs from login user 2022-11-13 16:02:39 -07:00
Liav A
35c98a031a Services: Use new global variables at /sys/kernel/ directory 2022-10-25 15:33:34 -06:00
davidot
97dc1585b1 WindowServer: Reset mouse acceleration if out of range
Before if the mouse acceleration was out of range the WindowServer would
crash, this could happen if the config had an out of range or non double
vaule.
2022-10-23 15:48:45 +02:00
Liav A
5d0edc7a42 WindowServer: Unveil only subdirectories in /dev directory
Now that each HID device node is located in /dev/input/, and Display
Connector device nodes are in /dev/gpu/, we can simply just unveil those
directories instead of the entire /dev directory.
2022-09-11 19:51:23 +01:00
Andreas Kling
548081ea23 Userland+Base: Make the window titlebar font configurable separately
Instead of defaulting to "bold variant of the system default font",
let's allow the user to set any font they want as the titlebar font.
2022-08-01 10:29:53 +02:00
Liav A
977aa81310 Kernel+Userland: Add ioctl to set process ownership of DisplayConnector
Now that the infrastructure of the Graphics subsystem is quite stable,
it is time to try to fix a long-standing problem, which is the lack of
locking on display connector devices. Reading and writing from multiple
processes to a framebuffer controlled by the display connector is not a
huge problem - it could be solved with POSIX locking.

The real problem is some program that will try to do ioctl operations on
a display connector without the WindowServer being aware of that which
can lead to very bad situations, for example - assuming a framebuffer is
encoded at a known resolution and certain display timings, but another
process changed the ModeSetting of the display connector, leading to
inconsistency on the properties of the current ModeSetting.

To solve this, there's a new "master" ioctl to take "ownership" and
another one to release that ownership of a display connector device. To
ensure we will not hold a Process object forever just because it has an
ownership over a display connector, we hold it with a weak reference,
and if the process is gone, someone else can take an ownership.
2022-07-23 10:42:08 +01:00
Liav A
b5e5b299c4 Userland: Remove stale remainders of old framebuffer devices 2022-07-23 10:42:08 +01:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Liav A
e301af8352 Everywhere: Purge all support and usage of framebuffer devices
Long live the DisplayConnector object!
2022-05-05 20:55:57 +02:00
Liav A
d9a2706079 DisplaySettings+WindowServer: Add support for display connector devices 2022-05-05 20:55:57 +02:00
Peter Elliott
12c7b954e1 Kernel+WindowServer: Move setting tty graphical mode to Userspace
This will allow using the console tty and WindowServer regardless of
your kernel command line. Also this fixes a bug where, when booting in
text mode, the console was in graphical mode, and would not accept
input.
2022-04-29 19:52:32 +02:00
kleines Filmröllchen
be98ce0f9f WindowServer: Add the screen mode property in the screen configuration
This will allow us to change between a couple of properties, for now
it's only Device and Virtual. (How about Remote :^) ) These get handled
by a different screen backend in the Screen.
2022-04-21 13:41:55 +02:00
Sam Atkins
8260135d4d LibCore+Everywhere: Return ErrorOr from ConfigFile factory methods
I've attempted to handle the errors gracefully where it was clear how to
do so, and simple, but a lot of this was just adding
`release_value_but_fixme_should_propagate_errors()` in places.
2022-02-16 19:49:41 -05:00
Timur Sultanov
c7bd47c87c Base+WindowsServer+keymap: Store multiple keymaps in a config 2022-02-03 00:47:22 +01:00
Timur Sultanov
68a01f0e27 WindowManager: Basic support for system keymap switching 2022-02-03 00:47:22 +01:00
thankyouverycool
96895cd22c Everywhere: Fully qualify font names by including their slope
Fixes typefaces of the same weight but different slopes being
incorrectly returned for each other by FontDatabase.
2022-02-01 10:06:26 +01:00
bugreport0
99e0b69c0c WindowServer: Tighten pledged promises 2022-01-03 15:56:41 +01:00
Brian Gianforcaro
cf4fa936be Everywhere: Use default execpromises argument for Core::System::pledge 2021-11-28 08:04:57 +01:00
Andreas Kling
21a5fb0fa2 LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore
With this change, System::foo() becomes Core::System::foo().

Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
2021-11-23 11:33:36 +01:00
Andreas Kling
9cf874ef9a WindowServer: Port to LibMain :^)
This simplifies some pledge(), unveil() and sigaction() calls.
2021-11-22 23:52:47 +01:00
Tom
dbb9f891fb WindowServer: Re-use existing Screen instances and improve fallbacks
If a screen layout cannot be applied, instead of failing to start
WindowServer try to fall back to an auto-generated screen layout with
the devices that are detected.

Also, be a bit smarter about changing the current screen layout.
Instead of closing all framebuffers and bringing them back up, keep
what we can and only change resolution on those that we need to change
them on. To make this work we also need to move away from using an
array of structures to hold compositor related per-screen data to
attaching it to the Screen itself, which makes re-using a screen much
simpler.
2021-07-21 00:06:58 +02:00
Tom
a9906cfcd1 WindowServer: Try to auto-add unconfigured framebuffer devices
This will try to auto-add framebuffer devices that haven't been
explicitly configured to the right-hand side.
2021-06-27 09:46:27 +02:00
Tom
aa15bf81e4 WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
2021-06-20 14:57:26 +02:00
Tom
34394044b3 WindowServer: Validate that all screens can be reached
If there are any screens that are detached from other screens it would
not be possible to get to them using the mouse pointer. Also make sure
that none of the screens are overlapping.
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
59fd1f40ce WindowServer: Store system font queries in WindowServer.ini :^)
Changes to the system font settings are now persisted in /etc.
Note that you still need to restart the system for changes to fully
apply in all programs.
2021-05-21 20:15:51 +02:00
Andreas Kling
bb23e61fbf LibGfx+WindowServer: Have WindowServer broadcast system font settings
Instead of everybody getting their system fonts from Gfx::FontDatabase
(where it's all hardcoded), they now get it from WindowServer.

These are then plumbed into the usual Gfx::FontDatabase places so that
the old default_font() and default_fixed_width_font() APIs keep working.
2021-05-21 20:15:51 +02:00
Andreas Kling
31d4bcf5bf Userland: Tighten a *lot* of pledges! :^)
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
2021-05-13 23:28:40 +02:00
Andreas Kling
def1f1444a WindowServer: Move configuration file to /etc/WindowServer.ini
This was in the /etc/WindowServer/ directory which had nothing else in
it, so let's just get rid of the directory and move this up one step.
2021-04-29 22:16:18 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
ef1e5db1d0 Everywhere: Remove klog(), dbg() and purge all LogStream usage :^)
Good-bye LogStream. Long live AK::Format!
2021-03-12 17:29:37 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
1cb44ec5ee Everywhere: Remove more <AK/SharedBuffer.h> includes 2021-01-17 00:04:42 +01:00
Andreas Kling
04f95f9160 WindowServer+LibGUI: Pass the system theme using Core::AnonymousBuffer
This was the last remaining user of shbufs in WindowServer, and so
WindowServer no longer pledges "shared_buffer" :^)
2021-01-16 17:20:53 +01:00
Andreas Kling
c71807a3fc Everywhere: Convert a handful of String::format() => formatted() 2021-01-16 14:52:04 +01:00
Andreas Kling
333366a99d WindowServer+Taskbar: Send WM icon updates as Gfx::ShareableBitmap
Window icons in Taskbar were previously received in WM events with
shbuf ID's. Now that Gfx::ShareableBitmap is backed by anonymous files,
we can easily switch to using those.
2021-01-15 23:24:07 +01:00
Nico Weber
e87b8a79ed WindowServer: Make HighDPI aware
Almost all logic stays in "logical" (unscaled coordinates), which
means the patch is small and things like DnD, window moving and
resizing, menu handling, menuapplets, etc all work without changes.

Screen knows about phyiscal coordinates and mouse handling internally is
in physical coordinates (so that two 1 pixel movements in succession can
translate to one 1 logical coordinate mouse movement -- only a single
event is sent in this case, on the 2nd moved pixel).

Compositor also knows about physical pixels for its backbuffers. This is
a temporary state -- in a follow-up, I'll try to let Bitmaps know about
their intrinsic scale, then Compositor won't have to know about pixels
any longer. Most of Compositor's logic stays in view units, just
blitting to and from back buffers and the cursor save buffer has to be
done in pixels. The back buffer Painter gets a scale applied which
transparently handles all drawing. (But since the backbuffer and cursor
save buffer are also HighDPI, they currently need to be drawn using a
hack temporary unscaled Painter object. This will also go away once
Bitmaps know about their intrinsic scale.)

With this, editing WindowServer.ini to say

  Width=800
  Height=600
  ScaleFactor=2

and booting brings up a fully-functional HighDPI UI.
(Except for minimizing windows, which will crash the window server
until #4932 is merged. And I didn't test the window switcher since the
win-tab shortcut doesn't work on my system.) It's all pixel-scaled,
but it looks pretty decent :^)
2021-01-15 19:10:16 +01:00
Andreas Kling
0b0514d46b LibGUI+WindowServer: Use anonymous files for window backing stores :^)
This patch replaces the use of shbufs for GUI::Window backing stores
with the new anonymous files mechanism.

Backing bitmaps are now built on memory allocated with anon_create().
They are passed across the IPC socket as IPC::File. This means that
WindowServer now pledges "recvfd" and graphical clients need to pledge
"sendfd" to work.

To support the cached bitmap swapping optimization on the WindowServer
side, each backing store is assigned an incrementing serial number on
the client side. (This allows us to re-use an already mapped file.)
2021-01-15 13:57:00 +01:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/WindowServer/main.cpp (Browse further)