1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-08-02 20:37:35 +00:00
Commit graph

2264 commits

Author SHA1 Message Date
Maciej
1ffba0b8b4 NetworkServer: Support setting default gateway
This commit adds an IPv4Gateway to Network.ini. If that option is set to
value other than 0.0.0.0, the NetworkServer adds a default route (e.g.
with address 0.0.0.0/0) with the specified destination.
2022-05-28 23:33:46 +01:00
Karol Kosek
a41dfc416f WebContent: Depend on ImageDecoder, RequestServer and WebSocket 2022-05-26 21:54:58 +01:00
Maciej
ddd4547e13 NetworkServer: Add a new NetworkServer service
This service is responsible for loading network configuration from a
/etc/Network.ini config file. It sets up static IP address + mask or
starts DHCPClient depending on configuration.
2022-05-26 21:47:27 +01:00
Maciej
e14d4482a1 DHCPClient: Don't discover interfaces other than given by default
Now, the caller needs to give interface names in command-line arguments.
The DHCPClient will perform DHCP discovery only on these adapters. The
service now immediately closes when no interfaces were given.

We don't check if interface has already IP address assigned; we just
reset it to zero so that DHCP resolution will not fail.
2022-05-26 21:47:27 +01:00
Liav A
102ac09ad7 WindowServer: Stop spurious debug spam after flushing the framebuffer
This became apparent when using the VirtIO graphics device, because the
HardwareScreenBackend object needs to allow flushing of the framebuffer
constantly, and due to incorrect if-else flow, even a non-error response
from the ioctl was leading to a debug spam.
2022-05-25 23:33:31 +01:00
MacDue
7c8541b914 Userland: Use GUI::Process::spawn_or_show_error() for spawn() from a GUI 2022-05-25 23:14:22 +01:00
MacDue
3fc0350caf LibCore: Return ErrorOr<pid_t> and support arguments in Process::spawn
This makes the wrapper more like the rest in LibCore, and also
removes the annoying limitation of not supporting arguments.

There are three overloads one for String, char const *, and StringView
argument lists. As long as there are <= 10 arguments the argv list
will be allocated inline, otherwise on the heap.
2022-05-25 23:14:22 +01:00
Karol Kosek
f9940390a3 SystemServer: Create a /dev/full device using numbers 1, 7
Previously, the device wasn't being created.

The new numbers correspond to those in the FullDevice (which is also
a Linux's full device number).

Also, I've tweaked the permissions to give everyone read-write access
to it.
2022-05-23 00:12:00 +02:00
MacDue
857a767ab4 WindowServer: Fix crash when hovering over title buttons
This fixes a crash where if you switched to a theme that has hover
icons for title buttons, then back to a theme that does not. Then
when you next hover over the title buttons the window server would
crash.

This was due to the hover_bitmap multi-scale bitmap pointer being
non-null, but not containing any bitmaps, so hitting an assertion
when painting.
2022-05-18 19:05:18 +02:00
DexesTTP
c00ae53b66 LibWeb: Abstract the LibProtocol ResourceLoader connection
This is the final component that required LibProtocol as a dependency
of LibWeb. With this, we can now remove the dependency, and LibWeb no
longer requires IPC to work :^)
2022-05-15 12:17:36 +02:00
DexesTTP
2a359695c6 LibWeb: Abstract the LibProtocol WebSockets connection
Much like the ImageDecoder change, this moves the underlying connection
of the Web::WebSockets class from LibWeb to LibWebView, removing the
need for LibProtocol in LibWeb for this specific use-case.
2022-05-15 12:17:36 +02:00
DexesTTP
2198091bbc LibWeb: Abstract the image decoding via Web::ImageDecoding::Decoder
After this change, LibWeb now expects Web::ImageDecoding::Decoder to be
pre-initialized with a concrete implementation before using the webpage.
The previous implementation, based on the ImageDecoder service, has been
provided directly through an adapter in LibWebClient, and is now used as
the default value by WebContent.
2022-05-15 12:17:36 +02:00
DexesTTP
dcbbbf5b4a LibWebView: Move OutOfProcessWebView to a new LibWebView library
Also moves WebContentClient and the references to the generated IPC
descriptions, since they are all components of OutOfProcessWebView.

This patch has no functional changes.
2022-05-15 12:17:36 +02:00
Sam Atkins
cdffe556c8 LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Daniel Bertalan
014b9fd709 AK+DHCPClient: Fix false positive gcc 12 warnings
The compiler would complain about `__builtin_memcpy` in ByteBuffer::copy
writing out of bounds, as it isn't able to deduce the invariant that the
inline buffer is only used when the requested size is smaller than the
inline capacity.

The other change is more bizarre. If the destructor's declaration
exists, gcc complains about a `delete` operation causing an
out-of-bounds array access.

error: array subscript 'DHCPv4Client::__as_base [0]' is partly outside
array bounds of 'unsigned char [8]' [-Werror=array-bounds]
   14 |   ~DHCPv4Client() = default;
      |   ^

This looks like a compiler bug, and I'll report it if I find a suitable
reduced reproducer.
2022-05-12 13:12:37 +02:00
Sam Atkins
6ba03dec35 WindowServer: Save config file when mouse cursor theme is changed
When user code requests the current cursor theme name with
`GUI::ConnectionToWindowServer::the().get_cursor_theme()`, that reads
the name from the config file. If we don't write that out when it's
changed, then users get given an outdated cursor theme instead of the
current one.

In particular, changing the theme in MouseSettings, saving and closing
it, then reopening MouseSettings, would show the wrong theme selected.
So, that's fixed now. :^)
2022-05-12 13:10:49 +02:00
kleines Filmröllchen
bc2f738a84 WindowServer: Make window frame flashing use the highlight color
Now, when windows flash, the "active" color of the window title frame's
flash is the highlight color instead of the standard window color. The
"inactive" color of the flash is still the disabled color as before.

Reasoning behind this change in aesthetics: There are four [1] window
title frame colors with specific UI purposes:
1. "Active" for the normal active window, obvious purpose.
2. "Moving" for the window that is being dragged or resized by the user.
   Responsible for acting as a visual click feedback as a kind of
   subdued button.
3. "Inactive" for any inactive windows, obvious purpose.
4. "Highlight".

The purpose of "Highlight" is in the name, though it's non-obvious what
that exactly entails. Before, only alt-tab selecting windows would use
the highlight color for showing the current target window. In my opinion
this points to the purpose of "highlight" being to move the user's focus
to another window when the simple active state is not enough. Then it
makes sense to have the window flashing use the highlight color. The
entire purpose of window flashing is to shift the user's focus to a
dialog window that might not be close to the window they just clicked.
Using the highlight color enables an even stronger emphasis than before.
It enables a cleaner separation between the purpose of the two frame
colors, as well as making the "Highlight" frame more common.

[1] Technically there are eight, as the title frame has a gradient by
default. We can count the gradient as one color for this purpose.
2022-05-11 21:00:39 +02:00
offtkp
70e2b42b9d WindowServer: Consider screen scaling when getting color under cursor
Multiply the cursor position by the current scaling mode multiplier when
getting the color under the cursor. Also multiply the screen rectangle
before checking if the cursor is within bounds.

Color picker would not account for scaling when getting the color under
the cursor.

Fixes #13906.
2022-05-08 16:36:24 +02:00
Luke Wilde
05748ed607 LibJS: Convert Console to use MarkedVector<Value>
Using a Vector<Value> is unsafe as GC cannot see the stored values.
This is then vended to outside users of ConsoleClient, e.g. LibWeb and
WebContent, which is then outside of LibJS's control.

An example issue is if the client stores it for later use and forgets
to visit the stored values, meaning they can be destroyed at any time.
We can save the client from this by vending a MarkedVector<Value> to
them.
2022-05-07 01:22:09 +02:00
Liav A
b69c8b48fc WindowServer: Separate physical resolution from scaling factors
Physical hardware doesn't care about scale factors as this is a concept
being related to WindowServer and userland applications. To ensure we
provide the correct display resolution details to HardwareScreenBackend
objects, we must keep a separate Gfx::IntRect object that reserve the
correct details.
2022-05-06 23:38:08 +02:00
Liav A
659b0d7fb4 WindowServer: Remove hack to restore graphics after switch from console
This hack is not necessary anymore, because WindowServer will try
constantly to write the framebuffer contents to the display connector
devices. After a switch from console mode to graphical mode, the write
syscall on these devices will not be silently ignored but will actually
write to the framebuffer screen.
2022-05-06 18:05:14 +02:00
Liav A
fb7d9186b2 SystemServer: Boot to text mode if there are no device nodes at /dev/gpu
Otherwise, WindowServer will simply crash and fail due to no hardware to
utilize.
2022-05-06 12:28:19 +02:00
Liav A
7ab51b6df2 SystemServer: Remove search of a FramebufferDevice
As the framebuffer devices are gone by now, searching for them makes no
sense, so instead, let's remove this check now. If the user requested to
boot into text mode, he probably knows what he is doing and we should
not try to warn him about this.
2022-05-06 12:28:19 +02:00
Linus Groh
e5196c8e3d WindowServer: Take vertical menu offset into account when adjusting pos
Unconditionally adding the item height offset to the adjusted vertical
position of a menu leads to an incorrect position if we previously
clamped the translation offset so the menu doesn't go off-screen.

Also add some comments to this coordinate math. Always add comments to
coordinate math.
2022-05-05 21:54:53 +02:00
Liav A
e301af8352 Everywhere: Purge all support and usage of framebuffer devices
Long live the DisplayConnector object!
2022-05-05 20:55:57 +02:00
Liav A
aad968cc5e Everywhere: Rename fb prefix function names => graphics_connector 2022-05-05 20:55:57 +02:00
Liav A
10adc27eda Everywhere: Rename FB prefix structure names => Graphics 2022-05-05 20:55:57 +02:00
Liav A
4ff6150f1b WindowServer: Use FB_IOCTL_FLUSH_HEAD to flush a framebuffer if possible
This ioctl is more appropriate when the hardware supports flushing of
the entire framebuffer, so we use that instead of the previous default
FB_IOCTL_FLUSH_HEAD_BUFFERS ioctl.
2022-05-05 20:55:57 +02:00
Liav A
6d7e2596e0 WindowServer: Implement mechanism to restore safe mode setting
Such mechanism will be used by the Intel Graphics driver, because we
lack support of changing the resolution on this driver currently, so,
when WindowServer will try to mode-set the display then it will fail,
and will use the safe mode-setting call instead to be able to show
something on screen.
2022-05-05 20:55:57 +02:00
Liav A
d9a2706079 DisplaySettings+WindowServer: Add support for display connector devices 2022-05-05 20:55:57 +02:00
Liav A
b401f278ad Userland: Re-organize /dev GPU nodes 2022-05-05 20:55:57 +02:00
kleines Filmröllchen
ab49fcfb7c LibAudio+Userland: Remove Audio::LegacyBuffer
The file is now renamed to Queue.h, and the Resampler APIs with
LegacyBuffer are also removed. These changes look large because nobody
actually needs Buffer.h (or Queue.h). It was mostly transitive
dependencies on the massive list of includes in that header, which are
now almost all gone. Instead, we include common things like Sample.h
directly, which should give faster compile times as very few files
actually need Queue.h.
2022-05-03 23:09:20 +02:00
MacDue
44c0672d59 WindowServer: Support hover icons for title buttons
This allows adding "-hover.png" variants of the title button icons.
This can be useful for themes which use the TitleButtonsIconOnly
flag, which otherwise don't have a way of showing the hover state.
2022-05-03 22:00:14 +02:00
Patrick Meyer
5510b98dc8 DHCPClient: Don't crash if DHCP options contain no gateway
Fixes #13879
2022-05-03 12:37:51 +04:30
Peter Elliott
12c7b954e1 Kernel+WindowServer: Move setting tty graphical mode to Userspace
This will allow using the console tty and WindowServer regardless of
your kernel command line. Also this fixes a bug where, when booting in
text mode, the console was in graphical mode, and would not accept
input.
2022-04-29 19:52:32 +02:00
Peter Elliott
287c6228b5 LoginServer: Change login fail message to avoid enumeration attacks
The current message distinguishes between a user that doesn't exist, and
an invalid password. This is considered to be bad practice, because an
attack can first check if a user exists before guessing that users
password.

Also it's just tradition or something.
2022-04-26 21:57:24 -07:00
Moustafa Raafat
0a3467d665 LibConfig+ConfigServer: Write config values synchronously
This patch fixes the issue of pressing the ok button of a settings menu
without saving the changes, or not reverting the changes when pressing
the cancel button because the app has died before the new values make
it to the other end.
2022-04-26 22:51:49 +02:00
MacDue
9b30fe9864 LibGfx+WindowServer: Add theme flag TitleButtonsIconOnly
With this flag set to true only the icon of the title button is painted.
This is useful for themes with a more non-serenity look such as
Coffee and Cupertino (that currently try to hide the button).
2022-04-25 23:45:24 +02:00
Andrew Kaster
f1d47ea618 LibWeb+AudioServer: Remove unused spaceship operators
We aren't actually using these for anything, and the spaceship operator
requires ``<compare>`` from the STL, which we'd rather not include.
2022-04-23 10:43:32 -07:00
kleines Filmröllchen
612dbdc671 AudioServer: Auto-pause new clients
This fixes a bunch of audio clients that don't actually play audio.
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
cb0e95c928 LibAudio+Everywhere: Rename Audio::Buffer -> Audio::LegacyBuffer
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
d463f6e00a SystemServer: Boot into graphical mode even if there's no video hardware
SystemServer had safety fallbacks to boot into text mode if the user
errorneously specified graphical mode but no video hardware was present.
As it's now possible to do exactly this intentionally, we should allow
it. This would of course make WindowServer fall over and die if
configured improperly, but if you're messing with the kernel command
line in strange ways, you should be able to fix that.
2022-04-21 13:41:55 +02:00
kleines Filmröllchen
935f401714 WindowServer: Create the VirtualScreenBackend
This screen backend is just memory-backed and doesn't connect to any
screen hardware. That way, we can boot Serenity without video hardware
but in full graphical mode :^)

To create a virtual screen, put something like this in your
WindowServer.ini. There's no way yet to do this through Display
Settings, though an existing virtual screen's settings can be changed
there.
```ini
[Screen0]
Mode=Virtual
Left=1024
Top=0
Width=1920
Height=1080
ScaleFactor=1
```
2022-04-21 13:41:55 +02:00
kleines Filmröllchen
be98ce0f9f WindowServer: Add the screen mode property in the screen configuration
This will allow us to change between a couple of properties, for now
it's only Device and Virtual. (How about Remote :^) ) These get handled
by a different screen backend in the Screen.
2022-04-21 13:41:55 +02:00
kleines Filmröllchen
e95ae4a143 WindowServer: Make Screen use ScreenBackend
This will allow us to use other screen backends in the future instead.
2022-04-21 13:41:55 +02:00
kleines Filmröllchen
0acffa5ef4 WindowServer: Introduce the ScreenBackend concept
The ScreenBackend is a thin wrapper around the actual screen hardware
connection. It contains all the variables specific to that hardware and
abstracts away operations that deal with controlling the hardware. The
standard ScreenBackend implementor is HardwareScreenBackend, which
contains all the existing frame buffer & ioctl handling code of Screen.
I took this opportunity to introduce ErrorOr wherever sensible.
2022-04-21 13:41:55 +02:00
kleines Filmröllchen
1fce201d15 WindowServer: Rename fb_data and friends to flush_rect etc
This was very badly named. All that the "FBData" struct contains is the
currently to-be-flushed rectangles plus a fullness flag, so it should
better be called FlushRectData. This rename is similarly applied to all
variable names.
2022-04-21 13:41:55 +02:00
Sam Atkins
73552c1856 Userland: Always construct Application with try_create() 2022-04-18 12:57:34 +02:00
Thitat Auareesuksakul
c949a4db2d DHCPClient: Send ParameterRequestList option with DHCPRequest packet
We'll need SubnetMask and Router options to be returned with the ACK
packet. So, it's a good idea to request them explicitly in this packet.
2022-04-17 10:25:01 +04:30