As far as I can tell all of these steps are just equivalent to using the
qualified name. Add some tests which cover some of these cases, and
remove the FIXME's.
I have been going down into a bit of a rabbit hole trying to figure out
why the namespace is not getting set up properly on certain attributes.
At one stage, I thought the issue might have been around here where
attributes were being adjusted (it is not). I started adding spec
comments to understand what was happening, and by the time I realised it
wasn't in this place, I was already in too deep!
Add a whole bunch of spec comments, and leave one or two minor FIXME's
where the spec seems to have changed since this was originally
implemented.
Aside from the obvious performance benefits, this will allow us to
properly handle dictionary types. (whose dictionary-ness is only known
at build-time)
Much of the rest of the overload resolution algorithm steps can (and
should) be evaluated at build-time as well, but this is a good first
step.
This change introduces GL.h with error check wrappers for all the
OpenGL functions we used so far.
For now, the error check is simply:
`VERIFY(glGetError() == GL_NO_ERROR);`
but that is better than continuing execution after encounting an error.
Instead of building the REDUCE_PRIME constant on the fly from the carry
flag, we now simply use the constant in combination with select. This
improves the readablility of the functions significantly.
Instead of having a large list of magical constants, we now only have
the curve prime, a, b, and order, which are all taken from the
specification. All the other helper constants are now calculated from
the curve paramters.
There's a good chance the TLS socket instance will be deleted before the
deferred invocation fires, and there's no real reason to defer flushes
of alerts anyway as they are usually sent on errors.
Fixes#21800.
The QuickLaunchWidget can now also parse the old config format, so that
we stay compatible with the old format. After loading, it deletes the
old config values and saves them in the new format.
The entries in the QuickLaunchWidget are now saved properly. This means
that the format with which they are saved needed to be changed, since we
now also need to store the order of the entries. To do this, the entries
are now saved using the following value format: "<index>:<path>". When
loading, we simply parse this structure out and sort by the index,
before parsing the path into `QuickLaunchEntry`s.
You can now add applications to Quick Launch via the context
menu option of their windows. Clicking it creates an event with the
stored PID of the process that created the window. The Taskbar receives
the event and tells the QuickLaunchWidget to add the PID, which then
gets the executable using /sys/kernel/processes. It also looks for an
AppFile using the name from the process object and if there is one, it
uses that, since it should contain a better formatted name.
The "Window" classes in LibGUI and WindowServer now store the PID of the
process that created the window. LibGUI's Window obtains the PID in the
constructor via getpid(), and passes it in Window::show() to
WindowServer via the create_window() IPC route. WindowServer then saves
it in its own Window class.
This allows us to find the process that created a window in order to add
process-specific actions to the window.