This seems to have a higher chance of generating somewhat recognizable
content compared to inline layout. This problem will gradually go away
as we implement more display values.
Instead of creating extremely common FlyStrings like "id" and "class"
on demand every time they are needed, we now have AttributeNames.h,
which provides Web::HTML::AttributeNames::{id,class_}
This avoids a bunch of string allocations during selector matching.
Instead of string splitting every time you call Element::has_class(),
we now split the "class" attribute value when it changes, and cache
the individual classes as FlyStrings in Element::m_classes.
This makes has_class() significantly faster and moves the pain point
of selector matching somewhere else.
And move canonicalized_path() to a static method on LexicalPath.
This is to make it clear that FileSystemPath/canonicalized_path() only
perform *lexical* canonicalization.
Now that we've gotten rid of the misguided character buffering in the
tokenizer, it actually spits out character tokens that we have to deal
with in the parser.
This patch implements enough to bring us back to speed with simple.html
Rather than printing them to stderr directly the parser now keeps a
Vector<Error>, which allows the "owner" of the parser to consume them
individually after parsing.
The Error struct has a message, line number, column number and a
to_string() helper function to format this information into a meaningful
error message.
The Function() constructor will now include an error message when
throwing a SyntaxError.
This implements only one of the two forms of this function,
ctx.fill(winding_rule).
Also tweaks the quadratic curve demo to have a nice looking filled
shape.
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.
Layout of inline-block boxes happens in three stages:
1. The outer dimensions of the block are computed during the recursive
normal layout pass. We skip positioning, but lay out children.
2. Later on, during line layout in the *containing block*, the inline
block now contributes a linebox fragment. When linebox fragments are
positioned, we learn the final position of the inline block. That's
when we set the inline block's position.
3. We re-layout the inline block's children once again. This is done to
make sure they end up in the right position. The layout tree doesn't
use relative offsets, so after we position the inline block in (2),
its children will not have its positions updated. Relayout moves
all children of inline blocks to the right place.
This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
The spec defines the only valid methods to be get, post, and dialog.
Post and dialog are currently unhandled and do nothing, any other value
(or no value specified) is defined by the spec to use the get method.
We now store the response headers in a download object on the protocol
server side and pass it to the client when finishing up a download.
Response headers are passed as an IPC::Dictionary. :^)
A MarkedValueList is basically a Vector<JS::Value> that registers with
the Heap and makes sure that the stored values don't get GC'd.
Before this change, we were unsafely keeping Vector<JS::Value> in some
places, which is out-of-reach for the live reference finding logic
since Vector puts its elements on the heap by default.
We now pass all the JavaScript tests even when running with "js -g",
which does a GC on every heap allocation.
This patch adds the following methods to CanvasRenderingContext2D:
- beginPath()
- moveTo(x, y)
- lineTo(x, y)
- closePath()
- stroke()
We also add the lineWidth property. :^)