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4 commits

Author SHA1 Message Date
Stephan Unverwerth
00d527bc25 LibGL: Implement GL_LINEAR texture filter 2021-08-12 20:57:19 +02:00
Stephan Unverwerth
e0fef60241 LibGL: Implement "mirrored repeat" wrap mode 2021-08-12 18:58:41 +02:00
Stephan Unverwerth
8902efa52d LibGL: Implement "clamp" wrap mode 2021-08-12 18:58:41 +02:00
Stephan Unverwerth
12785849aa LibGL: Turn Sampler2D into an actual class
This extracts the sampler functionality into its own class.
Beginning with OpenGL 3 samplers are actual objects, separate
from textures. It makes sense to do this already as it also
cleans up code organization quite a bit.
2021-08-12 18:58:41 +02:00