Implemented by adding the extra 3-value syntax as its own case and only
running it when parsing background-position. I'm sure it could be
implemented in a smarter way but this is still a bunch less code than
before. :^)
This means `object-position` will no longer incorrectly accept the
3-value background-position syntax.
Remove the now-ambiguous and unused `position` enum while we're at it.
(This enum only existed as a hack.)
And dealing with the fallout of doing so. I am not 100% sure that it is
safe for us to be treating Strings in the value sanitization algorithm
in all cases as if they are ASCII, but this commit does not change any
existing behaviour there.
Currently, in CPU painter, border painting is implemented by building
a Gfx::Path that is filled by Gfx::AntiAliasingPainter. In the GPU
painter, we will likely want to do something different, and with a
special command, it becomes possible.
Also, by making this change, the CPU executor also benefits because now
we can skip building paths for borders that are out of the viewport.
By consistently accepting only device pixel values instead of a mix of
CSSPixels and DevicePixels values, we can simplify the implementation
of paint_border() and paint_all_borders().
Most elements don't have pseudo elements with CSS custom properties.
By only allocating this data structure when it's used, we can shrink
most elements by 208 bytes each. :^)
Most DOM nodes don't have registered mutation observers, so let's put
the metadata about them behind an OwnPtr to save space in the common
case.
Saves 16 bytes per DOM node that doesn't have registered observers.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
This is effectively identical to ReadableStreamAddReadRequest besides
from the fact that it takes a ReadIntoRequest instead of a ReadRequest,
and is instead intended to be used for BYOB readers.
Make it more obvious in the function signature that this function will
be taking a GC ref to a ReadRequest by appending it to the
ReadableStreams pending read requests.