I'm not sure why this wasn't done to begin with, but let's see if this
resolves our "can't find libsystem.so while double-checking undefined
symbols" issues.
This is a normative change in the Intl Locale Info proposal. See:
171d3ad
Note this doesn't affect us because we don't have collation info from
the CLDR; we just return ["default"] here.
Refactor various classes in the GridTrackSize file for the incoming
named_tracks feature.
Previously the ExplicitTrackSizing had mixed responsiblities with the
newly-named GridRepeat class. This made it so it was not possible to
have multiple repeats within a single 'GridTrackSizeList' definition.
The MetaGridTrackSize class had both the responsibilities of being a
container for minmax values as well as for simple GridSizes. By uniting
the different possible values (repeat, minmax, default) into the
ExplicitGridTrack class are able to be more expressive as to the
different grid size modalities.
The GridTrackSizeList will be useful as compared to a
Vector<ExplicitGridTrack> since this way can keep track of the declared
line names. These same line names are able to be declared within the
values of a repeat function, hence the presence of a GridTrackSizeList
inside the GridRepeat class.
In order to avoid naming conflicts with the many trial-and-error name
changes going on in the GridTrackSize file, rename this to a unique name
that is unlikely to be troublesome.
Before were resetting the auto_placement_cursor_x to 0 at the end of
the row but this was incorrect, especially since the
auto_placement_cursor_y wasn't being incremented.
This made it so that auto-placed items were occasionally placed before
absolutely-placed ones even after the latter had already been placed.
Before this change the behavior was, confusingly:
- never null-terminate if set_field() is passed a StringView.
- which would also not fail if the StringView is too large.
- require null-termination if set_field() is passed a String.
Not only are both of these wrong, having different behavior for those is
very confusing, and creating a String copy to force a type checker to
cause a string to be null-terminated is extremely weird.
The new behavior is to always null-terminate when possible, never
null-terminate if the last byte is used, and always verify that the
string will fit.
Both users of this function now have to do their resolving separately
before anyways, so let's just drop the resolving part inside the
function and require absolute paths to be fed in instead.
Having two functions that are named the same and whose behavior
regarding "should probably get a full path" and "does explicitly not
require a full path" is quite confusing, especially since that
difference is dictated through the other passed arguments.
This file will be the basis for abstracting away the out-of-thread or
later out-of-process decoding from applications displaying videos. For
now, the demuxer is hardcoded to be MatroskaParser, since that is all
we support so far. The demuxer should later be selected based on the
file header.
The playback and decoding are currently all done on one thread using
timers. The design of the code is such that adding threading should
be trivial, at least based on an earlier version of the code. For now,
though, it's better that this runs in one thread, as the multithreaded
approach causes the Video Player to lock up permanently after a few
frames are decoded.
This moves the setting of code points in CICP structs to member
functions completely so that the code having to set these code points
can be much cleaner.
The class is virtual and has one subclass, SubsampledYUVFrame, which
is used by the VP9 decoder to return a single frame. The
output_to_bitmap(Bitmap&) function can be used to set pixels on an
existing bitmap of the correct size to the RGB values that
should be displayed. The to_bitmap() function will allocate a new bitmap
and fill it using output_to_bitmap.
This new class also implements bilinear scaling of the subsampled U and
V planes so that subsampled videos' colors will appear smoother.
Previously, init() in BackgroundAction.cpp was calling
Core::Object::set_name, which does not affect the displayed thread name
which is displayed by the system monitor. This changes it to pass the
name to the thread constructor.
This allows Actions that change based on some state to update their
associated buttons' text and tooltips to match their new text. The
play/pause button in SoundPlayer (and VideoPlayer if it's merged)
will now change tooltips when the playback changes state, rather than
always displaying "Play (Space)".
With so much infrastructure implemented, we can finally add the last
piece of this puzzle - the fetch() method itself!
This contains a few hundred lines of generated code as handling the
RequestInfo and RequestInfo parameter types manually is not feasible,
but we can't use the IDL definition as the Window object is handwritten
code at the moment.
It's neatly tucked away in Bindings/ and will be removed eventually.
This implements the following operations from section 4 of the Fetch
spec (https://fetch.spec.whatwg.org/#fetching):
- Fetch
- Main fetch
- Fetch response handover
- Scheme fetch
- HTTP fetch
- HTTP-redirect fetch
- HTTP-network-or-cache fetch (without caching)
It does *not* implement:
- HTTP-network fetch
- CORS-preflight fetch
Instead, we let ResourceLoader handle the actual networking for now,
which isn't ideal, but certainly enough to get enough functionality up
and running for most websites to not complain.
There will be a lot of different cases where we'll return an error
response, and having a customized Promise rejection message seems quite
useful.
Note that this has to be distinct from the existing 'status message',
which is required to be empty in those cases.