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59 commits

Author SHA1 Message Date
Andreas Kling
36e0ab3f18 Ignore WM_Invalidate events if there is an unprocessed one in the queue. 2019-01-17 02:42:52 +01:00
Andreas Kling
1c63a37bc9 Only drain mouse/keyboard streams if they actually have data.
Technically we could just grab directly at the CharacterDevices like we've
been doing but I'd like to stay away from in-kernel behavior like that.
This should eventually become a userspace process.
2019-01-17 02:34:08 +01:00
Andreas Kling
d793323254 Respect the overflow bit in PS/2 mouse data. 2019-01-17 02:32:40 +01:00
Andreas Kling
61bba1b9dd WindowServer: Skip blitting windows into the back buffer if possible.
Windows that don't intersect any of the dirty rects don't need to be copied
into the back buffer since they won't be affected by the subsequent flushes.
2019-01-16 20:21:44 +01:00
Andreas Kling
b6c3df5188 Optimize Painter::draw_rect() a bit.
Reorganize the loops to make it go fast. The draw_rect() part of painting
window frames is now ~2.65x faster.
2019-01-16 20:21:41 +01:00
Andreas Kling
7750e6952b Move some more classes to the new coding style. 2019-01-16 17:57:58 +01:00
Andreas Kling
a2ec09bc20 Allow the scheduler to unblock the current process.
It's a bit confusing that the "current" process is not actually running
while we're inside the scheduler. Perhaps the scheduler should redirect
"current" to its own dummy Process. I'm not sure.

Regardless, this patch improves responsiveness by allowing the scheduler
to unblock a process right after it calls select() in case it already has
a pending wakeup request.
2019-01-16 17:47:18 +01:00
Andreas Kling
4fef895eda Rework WindowServer to use select() in its main event loop.
The system can finally idle without burning CPU. :^)

There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
2019-01-16 17:20:58 +01:00
Andreas Kling
f7ca6d254d Tear out or duplicate what's unique for WindowServer from Widgets.
This turned into a huge refactoring that somehow also includes
making locks recursive/reentrant.
2019-01-16 16:03:50 +01:00