Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
This patch adds the Event base class, along with a MouseEvent subclass.
We now dispatch MouseEvent objects for mousedown, mouseup and mousemove
and these objects have the .offsetX and .offsetY properties.
Both of those properties are hard-coded at the moment. This will be
fixed in the next patch. :^)