This patch is unfortunately rather large and might make some things feel
bloated, but it is necessary to fix a few flaws in LibJS, primarily
blindly coercing values to numbers without exception checks - i.e.
interpreter.argument(0).to_i32(); // can fail!!!
Some examples where the interpreter would actually crash:
var o = { toString: () => { throw Error() } };
+o;
o - 1;
"foo".charAt(o);
"bar".repeat(o);
To fix this, we now have the following...
to_double(Interpreter&)
to_i32()
to_i32(Interpreter&)
to_size_t()
to_size_t(Interpreter&)
...and a whole lot of exception checking.
There's intentionally no to_double(), use as_double() directly instead.
This way we still can use these convenient utility functions but don't
need to check for exceptions if we are sure the value already is a
number.
Fixes#2267.
Passing a Heap& to it only to then call interpreter() on that is weird.
Let's just give it the Interpreter& directly, like some of the other
to_something() functions.
There are now two API's on Value:
- Value::to_string(Interpreter&) -- may throw.
- Value::to_string_without_side_effects() -- will never throw.
These are some pretty big sweeping changes, so it's possible that I did
some part the wrong way. We'll work it out as we go. :^)
Fixes#2123.
This implements only one of the two forms of this function,
ctx.fill(winding_rule).
Also tweaks the quadratic curve demo to have a nice looking filled
shape.
Added the ability to include a u8 attributes parameter with all of the
various put methods in the Object class. They can be omitted, in which
case it defaults to "Writable | Enumerable | Configurable", just like
before this commit.
All of the attribute values for each property were gathered from
SpiderMonkey in the Firefox console. Some properties (e.g. all of the
canvas element properties) have undefined property descriptors... not
quite sure what that means. Those were left as the default specified
above.
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
Let's start moving towards native JS objects taking their prototype as
a constructor argument.
This will eventually allow us to move prototypes off of Interpreter and
into GlobalObject.
This patch adds the following methods to CanvasRenderingContext2D:
- beginPath()
- moveTo(x, y)
- lineTo(x, y)
- closePath()
- stroke()
We also add the lineWidth property. :^)
We will no longer create bitmap buffers for canvases that exceed a
total area of (16384 * 16384) pixels. This matches what some other
browser do.
Thanks to @itamar8910 for finding this! :^)
In order to complete a relative URL, we need a Document. Fix this by
giving XMLHttpRequest a pointer to its window object. Then we can go
from the window to the document, and then we're home free. :^)
This patch adds very basic XMLHttpRequest support to LibWeb. Here's an
example that currently works:
var callback = function() { alert(this.responseText); }
var xhr = new XMLHttpRequest();
xhr.addEventListener("load", callback);
xhr.open("GET", "http://serenityos.org/~kling/test/example.txt");
xhr.send();
There are many limitations and bugs, but it's pretty dang awesome that
we have XHR. :^)
Add an implementation of CanvasRenderingContext2DWrapper.strokeRect().
While implementing this I fixed fillRect() and the new strokeRect() to
honor the .scale() and .translate() values that had previously been plumbed.
Also enhance the canvas.html demo to utilize strokeRect(), scale(), and translate().
This patch adds a new kind of JS::Value, the empty value.
It's what you get when you do JSValue() (or most commonly, {} in C++.)
An empty Value signifies the absence of a value, and should never be
visible to JavaScript itself. As of right now, it's used for array
holes and as a return value when an exception has been thrown and we
just want to unwind.
This patch is a bit of a mess as I had to fix a whole bunch of code
that was relying on JSValue() being undefined, etc.