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Author SHA1 Message Date
Andreas Kling
e73ad78ba6 LibWeb: Add support for "display: inline-block"
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.

Layout of inline-block boxes happens in three stages:

1. The outer dimensions of the block are computed during the recursive
   normal layout pass. We skip positioning, but lay out children.

2. Later on, during line layout in the *containing block*, the inline
   block now contributes a linebox fragment. When linebox fragments are
   positioned, we learn the final position of the inline block. That's
   when we set the inline block's position.

3. We re-layout the inline block's children once again. This is done to
   make sure they end up in the right position. The layout tree doesn't
   use relative offsets, so after we position the inline block in (2),
   its children will not have its positions updated. Relayout moves
   all children of inline blocks to the right place.

This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
2020-05-05 16:18:28 +02:00
Andreas Kling
56ca91b9f8 LibWeb: Implement <script src> support for synchronous scripts
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.

To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.

To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
2020-04-03 23:06:09 +02:00
Andreas Kling
a37c29e353 LibWeb: Add <canvas> element and start fleshing out CRC2D
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.

The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.

Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.

This is really quite cool. :^)
2020-03-19 19:07:56 +01:00
Andreas Kling
830a57c6b2 LibWeb: Rename directory LibHTML => LibWeb
Let's rename this to LibWeb since it aims to provide more parts of the
web platform than just HTML. :^)
2020-03-07 10:32:51 +01:00
Renamed from Libraries/LibHTML/Layout/LayoutNode.h (Browse further)