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60 commits

Author SHA1 Message Date
Andrew Kaster
8ed5ed3ec0 LibGL: Make GL::create_context fallible
Propagate errors in places that are already set up to handle them, like
WebGLRenderingContext and the Tubes demo, and convert other callers
to using MUST.
2022-09-16 15:32:38 +02:00
Lucas CHOLLET
e8115bfdb1 Base: Launch FileSystemAccessServer at session start-up 2022-08-14 21:52:35 +01:00
sin-ack
c8585b77d2 Everywhere: Replace single-char StringView op. arguments with chars
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).

No functional changes.
2022-07-12 23:11:35 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Sam Atkins
73552c1856 Userland: Always construct Application with try_create() 2022-04-18 12:57:34 +02:00
Jelle Raaijmakers
a021a7e240 Applications: Support .obj polygons in 3DFileViewer
Our `WavefrontOBJLoader` only supported faces with 3 vertices, but
`.obj` files can specify arbitrary polygons with 4 or more vertices.
2022-04-10 12:08:31 +02:00
Stephan Unverwerth
5bb76e9b63 LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
This loads libsoftgpu.so during GLContext creation and instantiates the
device class which is then passed into the GLContext constructor.
2022-04-06 11:32:24 +02:00
Adam Patterson
2ecc608dea 3DFileViewer: Allow escape key to exit fullscreen mode
I went into fullscreen mode, via the View menu, before looking at the
associated key (F11). I had to kill Qemu to be able to escape.

Escape is an intuitive way to exit most fullscreen modes.
2022-04-02 11:07:29 -07:00
James Mintram
14dbd28033 3DViewer: Add support for dropping files 2022-04-01 21:32:27 -07:00
Stephan Unverwerth
086fcd4e44 3DFileViewer: Do not abort model loading when texture is missing 2022-04-01 23:19:06 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Sahan Fernando
05f9146af8 3DFileViewer: Enable smooth shading in viewer + teapot model 2022-03-24 19:22:27 +01:00
Lenny Maiorani
1dd70a6f49 Applications: Change static constexpr variables to constexpr
Function-local `static constexpr` variables can be `constexpr`. This
can reduce memory consumption, binary size, and offer additional
compiler optimizations.
2022-02-28 13:54:27 +01:00
Lenny Maiorani
160bda7228 Applications: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-14 22:06:55 +00:00
Mustafa Quraish
ca2c7dced5 3DFileViewer: Use FileSystemAccessClient::try_* APIs
This commit also removed the redundant `filename` parameter from
`GLContextWidget::load_file`, since the filename is already stored
within the file itself.
2022-01-20 10:39:12 +01:00
Dmitry Petrov
1662213737 Userland: Add horizontal mouse scroll support 2022-01-20 10:37:52 +01:00
Jesse Buhagiar
865e7bbe5e LibGL+LibSoftGPU+3DFileViewer: Implement Specular highlighting :^) 2022-01-18 01:48:51 +02:00
Jesse Buhagiar
b397db9948 3DFileViewer: Replace lambertian lighting with GL Lighting 2022-01-12 13:36:56 +01:00
creator1creeper1
c60f05b28e 3DFileViewer: Propagate errors using try_set_main_widget in main 2022-01-09 00:56:11 +01:00
Sahan Fernando
49ed168ced Userland: Use File::lines() range-based for loop where appropriate 2021-12-12 14:06:38 +03:30
Jelle Raaijmakers
a4603fbc06 3DFileViewer: Add checkbox to disable texture 2021-12-01 10:21:13 +01:00
Jelle Raaijmakers
61e4c09514 3DFileViewer: Set correct aspect ratio in view frustum 2021-11-29 22:11:41 +00:00
Jelle Raaijmakers
dcc7d7d566 3DFileViewer: Improve FPS display
We only showed frame times down to the millisecond. Our FPS counter was
based off of that, allowing for a limited set of possible FPS values.

Convert these calculations to floating point so we get more useful FPS
and frame time values.
2021-11-29 11:44:01 +00:00
Brian Gianforcaro
cf4fa936be Everywhere: Use default execpromises argument for Core::System::pledge 2021-11-28 08:04:57 +01:00
Andreas Kling
21a5fb0fa2 LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore
With this change, System::foo() becomes Core::System::foo().

Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
2021-11-23 11:33:36 +01:00
Mustafa Quraish
4d302e0e88 Everywhere: Use Application::construct() with Main::Arguments directly
Use the updated API everywhere we are currently manually passing in
`arguments.argc` and `arguments.argv`.
2021-11-22 21:13:42 -08:00
Pedro Pereira
272f7c340e 3DFileViewer: Port to LibMain
Simplified one pledge() and five unveil() by using TRY().
2021-11-22 21:56:04 +01:00
Pedro Pereira
15bc043114 3DFileViewer: Clean some code for increased readability on Mesh
This replaces all usages of 'm_triangle_list[i]' with 'triangle' in
order to improve readability of the code.
2021-11-13 12:52:22 +01:00
Pedro Pereira
ed41f48ea4 3DFileViewer: Calculate face-normal from vertex-normals of the triangle
This change calculates the face-normal of the triangle by adding
the three vertex-normals and then normalizing. This results in an
average of the three vertex-normals.
2021-11-13 12:52:22 +01:00
Pedro Pereira
5fd58a2663 3DFileViewer: Add 'normals' to Mesh constructor
This change allows a Mesh object to be created with a vector of normals.
2021-11-13 12:52:22 +01:00
Pedro Pereira
7fb8af73bf 3DFileViewer: Add vertex normal parsing to WavefrontOBJLoader
This change allows us to parse vertex-normal lines "vn x y z"
and map them to the correct index on face lines ("f v1/vt1/vn1").
2021-11-13 12:52:22 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Andreas Kling
235f39e449 LibGfx: Use ErrorOr<T> for Bitmap::try_load_from_file()
This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
2021-11-08 00:35:27 +01:00
Filiph Sandström
d6a0726302 Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
2021-10-27 22:05:58 +03:00
Brian Gianforcaro
6c0329c806 3DFileViewer: Use ElapsedTimer::start_new() 2021-09-12 17:24:44 +00:00
Timothy
1c78ff1b9f 3DFileViewer: Use unveil and FileSystemAccessServer
This will restrict 3DFileViewer's access to the file system.

3DFileViewer loads a texture based on the path of the model loaded, this
will request access to the texture file before loading.
2021-09-09 02:34:29 +02:00
Dawid Wolosowicz
977b62a213 3DFileViewer: Maintain the FPS counter's position
Without this, any resize of the GLContextWidget might leave the label
somewhere it shouldn't be. Toggling fullscreen is a single example of
that behavior.
2021-09-01 23:04:10 +02:00
Stephan Unverwerth
addbcd42d7 LibGL: Fix triangle winding calculation
Since we operate in screen space where y points down we need to reverse
what is considered clock wise and what is considered counter clockwise.

The rasterizer always expects triangles with a consistent winding order
thus swap 2 vertices if necessary to reverse the winding before passing
the triangle on to the rasterization stage.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
22905daacb LibGL: Fix interpretation of BGRA byte order
This fixes byte order interpretation in several places.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
5e27da20f4 LibGL: Fix glTexCoord behaviour
glTexCoord should behave like glColor. It only updates a gl context
variable that contains the current texture coordinates. The vertex is
only actually created once glVertex is called.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
b6373c2aba LibGL+3DFileViewer: Make glRotatef accept degrees, not radians
This is in accordance with the GL spec. Also adjust rotation values in
3DFileViewer to take the new units into account.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
e405f436b6 3DFileViewer: Allow zooming via mouse wheel 2021-08-12 20:57:19 +02:00
Stephan Unverwerth
3c509cf2f7 3DFileViewer: Add magnification filters to texture menu 2021-08-12 20:57:19 +02:00
Stephan Unverwerth
75bc7be622 3DFileViewer: Add texture menu
This allows setting different texture wrap modes
and setting different texture coordinate scale factors.
2021-08-12 18:58:41 +02:00
K-Adam
9758ba5678 3DFileViewer: Display frame rate optionally
It is turned off by default
2021-08-01 17:41:26 +02:00
Brian Gianforcaro
a51e6547aa Applications: Remove unused header includes 2021-08-01 08:10:16 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Noah Rosamilia
2feaf59ab2 3DFileViewer: Add primitive mouse controls 2021-07-03 04:02:52 +02:00
Gunnar Beutner
631d36fd98 Everywhere: Add component declarations
This adds component declarations so that users can select to not build
certain parts of the OS.
2021-06-17 11:03:51 +02:00