Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
The main thing that is missing is validating certain pieces of data
against XML productions in well-formed mode, but nothing uses
well-formed mode right now.
Required by Closure Library for sanitising HTML.
e687b3d8ab/closure/goog/html/sanitizer/safedomtreeprocessor.js (L117)
This element doesn't actually support anything at the moment, but it
still massively speeds up painting performance on Wikipedia! :^)
How? Because we no longer paint SVG <path> elements found inside
<clipPath> elements. SVGClipPathElement::create_layout_node() returns
nullptr which stops the layout tree builder from recursing further into
the subtree, and so the <path> element never gets a layout or paint box.
Mousing over Wikipedia now barely break 50% CPU usage on my machine :^)
This is a subtype of `DOM::HTMLCollection` that only holds
`HTMLOptionElement`s. In this stub implementation only `item`,
`namedItem` and `length`, inherited from HTMLCollection, are exposed.
This is good enough for applications that only read the collection.
This patch adds NodeIterator (created via Document.createNodeIterator())
which allows you to iterate through all the nodes in a subtree while
filtering with a provided NodeFilter callback along the way.
This first cut implements the full API, but does not yet handle nodes
being removed from the document while referenced by the iterator. That
will be done in a subsequent patch.
This is a naive-but-somewhat-functional initial implementation of
HTML Storage.
Note that there is no persistence yet, everything is in-process only,
and one local Storage object per origin.
This requires an implementation of the "text preparation algorithm" as
specified here:
html.spec.whatwg.org/multipage/canvas.html#text-preparation-algorithm
However, we're missing a lot of things such as the
CanvasTextDrawingStyles interface, so most of the algorithm was not
implemented. Additionally, we also are not able to use a LineBox like
the algorithm suggests, because our layouting infra is not up to the
task yet. The prepare_text function does nothing other than figuring out
the width of the given text and return glyphs with offsets at the
moment.
Just some boilerplate code to get started :^)
This adds both the SubtleCrypto constructor to the window object, as
well as the crypto.subtle instance attribute.