DOM::Node now points to its LayoutNode with a WeakPtr.
LayoutNode points to its DOM::Node and DOM::Document with RefPtrs.
Layout trees come and go in response to various events, so the DOM tree
already has to deal with that. The DOM should always live at least as
long as the layout tree, so this patch enforces that assumption by
making layout nodes keep their corresponding DOM objects alive.
This may not be optimal, but it removes a lot of ambiguous raw pointer
action which is not worth accomodating.
This allows layout nodes to do some setup before their children paint,
and cleanup after their children paint. This will be used for SVG
components, where their attributes (like stroke width, fill color, etc)
need to be correctly propogated to layout nodes down the line.
Following in the footsteps of <input type=checkbox>, this patch adds
LayoutButton which implements a basic push button using LibGfx styling
primitives.
After dispatching a "change" event due to the checked state being
modified, we may have been removed from the layout tree.
Make LayoutCheckBox protect itself to prevent this from crashing.
Also, add a little test page for checkboxes. :^)
This is implemented entirely inside LibWeb, there is no GUI::CheckBox
widget instantiated, unlike other input types. All input types should
be moved to this new style of implementation.
To implement form controls internally in LibWeb (necessary for multi
process forms), we'll need the ability to handle events since we can't
rely on LibGUI widgets anymore.
A LayoutNode can now override wants_mouse_events() and if it returns
true, it will now receive mousedown, mousemove and mouseup events. :^)
Instead of computing it on the fly while painting each layout node,
they now remember their selection state. This avoids a whole bunch
of tree traversal while painting with anything selected.
You can now cycle through focusable elements (currently only hyperlinks
are focusable) with the Tab key.
The focus outline is rendered in a new FocusOutline paint phase.
This patch makes images have an implicit zero intrinsic size before
they have either loaded or failed to load. This is tracked by the
ImageLoader object.
This fixes a long-standing issue with images occupying empty 150x150
rectangles of space.
The text cursor follows slightly different "intuitive" rules than the
regular hit testing. Clicking past the right edge of a text box should
still "hit" the text box, and place the cursor at its end, for example.
We solve this by adding a HitTestType enum that is passed to hit_test()
and determines whether past-the-edge candidates are considered.
Each Web::Frame now has a cursor that sits at a DOM::Position. It will
blink and look like a nice regular text cursor.
It doesn't really do anything yet, but it will eventually.
Const pointers into the DOM was a nice idea, but in practice, there are
too many situations where the layout tree wants to some non-const thing
to the DOM.
Note that these aren't full implementations of the bindings. This
mostly implements the low hanging fruit (namely, basic reflections)
There are some attributes that should be USVString instead of
DOMString. However, USVString is a slightly different definition
of DOMString, so it should suffice for now.
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.
This commit starts adding a basic SVG element. Currently, svg elements
have support for the width and height properties, as well as the stroke,
stroke-width, and fill properties. The only child element supported
is the path element, as most other graphical elements are just shorthand
for paths.
If we know the width, but not the height, we have to *divide* with the
intrinsic ratio to get the height (not multiply.) :^)
This makes things like <img width=300 src=image.png> work right.
Images were added before replaced element layout knew about intrinsic
sizes, so this was a bit backwards. We now instead transfer the known
intrinsic sizes from the ImageLoader to the LayoutImage.