The C++ language-server can now autocomplete include paths.
Paths that start with '<' will be searched in /usr/include, and paths
that start with '"' will be searched in the project's root directory.
autocomplete_property => try_autocomplete_property
autocomplete_name => try_autocomplete_name
This makes it more clear that these variants may fail because e.g
the node is not a property / not a name.
Problem:
- Default destructors (and constructors) are in `.cpp` files. This
prevents the compiler's optimizer from inlining them when it thinks
inlining is appropriate (unless LTO is used).
- Forward declarations can prevent some optimizations, such as
inlining of constructors and destructors.
Solution:
- Remove them or set them to `= default` and let the compiler handle
the generation of them.
- Remove unneeded forward declarations.
This changes (context) menus across the system to conform to titlecase
capitalization and to not underline the same character twice (for
accessing actions with Alt).
Problem:
- `typedef`s are read backwards making it confusing.
- `using` statements can be used in template aliases.
- `using` provides similarity to most other C++ syntax.
- C++ core guidelines say to prefer `using` over `typedef`:
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rt-using
Solution:
- Switch these where appropriate.
Previously, ASTNode::dump() used outln() for output, which meant it
always wrote its output to stdout.
After this commit, ASTNode::dump() receives an 'output' argument (which
is stdout by default). This enables writing the output to somewhere
else.
This will be useful for testing the LibCpp Parser with the output of
ASTNode::dump.
This is similar to the LibJS test data that resides in
/home/anon/js-tests.
It's more convenient than storing the test programs as raw strings
in the code.
This feels like a better name since the "autocomplete engine" can, in
addition to providing autocomplete suggestions, also find declarations
of symbols and report back the symbols that are defined in a document.
Also, Cpp/ParserAutoComplete has been renamed to CppComprehensionEngine
and Shell/AutoComplete has been renamed to ShellComprehensionEngine.
When returning autocomplete suggestions, we now consider the scope of
the name that is being completed.
For example, when requested to complete an expression like
'MyNamespace::', we will only suggest things that are in the
'MyNamespace' namespace.
This commit also has some general refactoring of the autocomplete
logic.
Previously, declarations that are not available in the global
namespace, such as member functions of a class, would also appear in
the autocomplete suggestions list.
To fix this, we now only recurse into scopes of namespaces and classes
when fetching declarations if we want to retrieve all the available
declarations in the document (For the use of Locator & ClassView).
HackStudio's pledges recently tightened due to changes in
Core::EventLoop. However, it still needs the fattr pledge to be able to
create a new project and set its permissions.
The Cpp LanguageServer tests can be run with: CppLanguageServer -t
The tests now only cover some very simple autocomplete and
"find declaration" use cases, but it's a start :)
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
With the new InodeWatcher API, the old style of creating a watcher per
inode will no longer work. Therefore the FileWatcher API has been
updated to support multiple watches, and its users have also been
refactored to the new style. At the moment, all operations done on a
(Blocking)FileWatcher return Result objects, however, this may be
changed in the future if it becomes too obnoxious. :^)
Co-authored-by: Gunnar Beutner <gunnar@beutner.name>
Not sure why some menus did have one and others didn't, even in the
same application - now they all do. :^)
I added character shortcuts to some menu actions as well.
Okay we've tried this twice now, and nobody ends up working on it.
Meanwhile, more and more people are using GML, and I think it's safe
to say that GML is the future of GUI development here.
So let's get rid of the old form editor from HackStudio and pave the
way for integrating GML editing into the IDE instead. :^)
Previously, to get the globally available declarations in a document
(including declarations from headers), we would have to recursively
walk the #include tree and get the declarations of each included
document.
To improve upon this, we now store a HashTable of globally available
declaration from included header files in each document, and populate
it when we first process the document.
Before this, invoking simple autocomplete actions in code documents
that had a very large #include tree (e.g when <LibGUI/Widget.h> was
included) hang the CppLanguageServer process and used 100% CPU until
the process ran out of memory.
Now, the autocomplete request in that situation returns immediately :^)
Renamed the virtual from "on_edit_action" to "will_execute" so it
doesn't clash with our convention for Function hook names.
Also tighten the parameter type to GUI::TextDocumentUndoCommand
since that's the only kind of command it will receive.
This enables us to use keys of type NonnullRefPtr in HashMaps and
HashTables.
This commit also includes fixes in various places that used
HashMap<T, NonnullRefPtr<U>>::get() and expected to get an
Optional<NonnullRefPtr<U>> and now get an Optional<U*>.
Have TextDocument listen for state changes on the internal undo stack,
and forward those to all clients via a new virtual function.
This simplifies updating the can_undo / can_redo states of TextEditor.
This also moves Widget::load_from_json into Core::Object as a virtual
function in order to allow loading non-widget objects in GML (e.g.
BoxLayout).
Co-authored-by: Gunnar Beutner <gbeutner@serenityos.org>
This enables support for automatically generating client methods.
With this added the user gets code completion support for all
IPC methods which are available on a connection object.
If the user tries to exit HackStudio, or build the project, when there
are unsaved changes in some of the editors, A Yes/No/Cancel dialog will
be shown.
It had the following FIXME:
// FIXME: This doesn't seem compatible with multiple split editors
In practice this member was used to get the filename of the currently
active edtior. So we now get it directly from the currently active
EditorWrapper.