Okay we've tried this twice now, and nobody ends up working on it.
Meanwhile, more and more people are using GML, and I think it's safe
to say that GML is the future of GUI development here.
So let's get rid of the old form editor from HackStudio and pave the
way for integrating GML editing into the IDE instead. :^)
Previously, to get the globally available declarations in a document
(including declarations from headers), we would have to recursively
walk the #include tree and get the declarations of each included
document.
To improve upon this, we now store a HashTable of globally available
declaration from included header files in each document, and populate
it when we first process the document.
Before this, invoking simple autocomplete actions in code documents
that had a very large #include tree (e.g when <LibGUI/Widget.h> was
included) hang the CppLanguageServer process and used 100% CPU until
the process ran out of memory.
Now, the autocomplete request in that situation returns immediately :^)
Renamed the virtual from "on_edit_action" to "will_execute" so it
doesn't clash with our convention for Function hook names.
Also tighten the parameter type to GUI::TextDocumentUndoCommand
since that's the only kind of command it will receive.
This enables us to use keys of type NonnullRefPtr in HashMaps and
HashTables.
This commit also includes fixes in various places that used
HashMap<T, NonnullRefPtr<U>>::get() and expected to get an
Optional<NonnullRefPtr<U>> and now get an Optional<U*>.
Have TextDocument listen for state changes on the internal undo stack,
and forward those to all clients via a new virtual function.
This simplifies updating the can_undo / can_redo states of TextEditor.
There is no need to iterate through all events in a profile when
loading the timeline view, as soon as we see one event we can
move on to the next process.
The architecture here is a little bit convoluted. I ended up making a
new container widget (TimelineContainer) that works similarly to
GUI::ScrollableContainerWidget but has two subwidgets (a fixed header
that only scrolls vertically, and the timeline view that scrolls on
both axes.)
It would be nice to generalize this mechanism eventually and move it
back into LibGUI, but for now let's go with a special widget for
Profiler so we can continue iterating on the GUI. :^)
Instead of smashing together all the samples into a single timeline,
make one per process and put them all in a ScrollableContainerWidget.
This makes it much easier to see which processes were active and when.
No timeline is displayed for processes with zero samples in the profile.
This also moves Widget::load_from_json into Core::Object as a virtual
function in order to allow loading non-widget objects in GML (e.g.
BoxLayout).
Co-authored-by: Gunnar Beutner <gbeutner@serenityos.org>
This changes client methods so that they return the IPC response's
return value directly - instead of the response struct - for IPC
methods which only have a single return value.
This enables support for automatically generating client methods.
With this added the user gets code completion support for all
IPC methods which are available on a connection object.
If the user tries to exit HackStudio, or build the project, when there
are unsaved changes in some of the editors, A Yes/No/Cancel dialog will
be shown.
It had the following FIXME:
// FIXME: This doesn't seem compatible with multiple split editors
In practice this member was used to get the filename of the currently
active edtior. So we now get it directly from the currently active
EditorWrapper.