In order to repaint the GUI after the sound thread has produced some sweet
new waves, we post a CCustomEvent to the main thread's event loop and then
wake up that event loop via CEventLoop::wake().
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)
This frees up the main thread to draw the GUI. The secondary thread uses
a pipe to trick the main thread's event loop to break out of select() and
update() the PianoWidget. :^)
The idea here is to implement a simple synhesizer that allows you to play
music with your keyboard. :^)
It's a huge hack currently but we can improve upon this.