The ellipsis (...) in a menu item traditionally means that the action
will require more input before executing. In this case, you need to
provide a search string. :^)
Instead of hard-coding 22 in random places, just make the following
widgets have a fixed height of 22 by default: Button, CheckBox,
ColorInput, ComboBox, RadioButton, SpinBox, TextBox.
In the future we can make this relative to the current font size,
but for now at least this centralizes the setting a bit better.
This patch removes size policies and preferred sizes, and replaces them
with min-size and max-size for each widget.
Box layout now works in 3 passes:
1) Set all items (widgets/spacers) to their min-size
2) Distribute remaining space evenly, respecting max-size
3) Place widgets one after the other, adding spacing in between
I've also added convenience helpers for setting a fixed size (which is
the same as setting min-size and max-size to the same value.)
This significantly reduces the verbosity of widget layout and makes GML
a bit more pleasant to write, too. :^)
The qualified name of a font is "<Family> <Size> <Weight>". You can
get the QN of a Font via the Font::qualified_name() API, and you can
get any system font by QN from the GUI::FontDatabase. :^)
This is a follow up to #2936 / d3e3b4ae56aa79d9bde12ca1f143dcf116f89a4c.
Affected programs:
- Applications: Browser (Download, View source, Inspect DOM tree, JS
console), Terminal (Settings)
- Demos: Cube, Eyes, Fire, HelloWorld, LibGfxDemo, WebView,
WidgetGallery
- DevTools: HackStudio, Inspector, Profiler
- Games: 2048, Minesweeper, Snake, Solitaire
- Userland: test-web
A few have been left out where manual positioning is done on purpose,
e.g. ClipboardManager (to be close to the menu bar) or VisualBuilder (to
preserve alignment of the multiple application windows).
During app teardown, the Application object may be destroyed before
something else, and so having Application::the() return a reference was
obscuring the truth about its lifetime.
This patch makes the API more honest by returning a pointer. While
this makes call sites look a bit more sketchy, do note that the global
Application pointer only becomes null during app teardown.
* In some cases, we can first call sigaction()/signal(), then *not* pledge
sigaction.
* In other cases, we pledge sigaction at first, call sigaction()/signal()
second, then pledge again, this time without sigaction.
* In yet other cases, we keep the sigaction pledge. I suppose these could all be
migrated to drop it or not pledge it at all, if somebody is interested in
doing that.